| Commit message (Collapse) | Author | Age |
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* Make minetest.add_entity() binary-safe
* Fix on_death pushing dummy ObjectRef instead of nil
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Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
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read_object_properties(). (#8689)
This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
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Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
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* Modernize lua read (part 2 & 3): C++ templating assurance
Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
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* Allow right-clicking on attached LuaEntities
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Add LuaEntity on_death callback
This fixes #5474
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* [CSM] Add event on_place_node API lua
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Adds the possibility to colorize item stacks based on their metadata.
In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.
Dropped itemstacks with different colors do not merge.
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The return value should be interpreted as a boolean saying whether
the lua on_punch function handled damage or the system needs to.
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Fixes "double fault" / "error in error handling" messages
(issue #1423) and instead shows a complete backtrace.
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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