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s_entity.cpp
Commit message (
Expand
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Author
Age
*
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-06
*
Add on_deactivate callback for luaentities (#10723)
hecks
2021-01-02
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
*
on_death: Fix callback number of pushed arguments (Fixes #6451)
SmallJoker
2017-09-21
*
Add LuaEntity on_death callback (#6177)
Loïc Blot
2017-07-27
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Tell on_punch to expect a return value
Duane Robertson
2017-02-01
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25