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path: root/src/script/cpp_api/s_env.cpp
Commit message (Expand)AuthorAge
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Emergeblocks: Fix occasional crashRogier2016-10-16
* s_env.{cpp, h} cleanupsest312016-03-07
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Add callback parameter for core.emerge_area()kwolekr2015-11-02
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Expose mapgen chunksize in on_mapgen_init callbackskwolekr2014-12-14
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Don't call a player event without having player to do a event forsapier2014-08-21
* Use "core" namespace internallyShadowNinja2014-05-08
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Move scriptapi to separate folder (by sapier)sapier2013-05-25