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* s_env.{cpp, h} cleanupsest312016-03-07
| | | | | | * Replace string by-val passing with const reference * Fix code style * Remove redundant `int table` definition and indentation level
* Add callback parameter for core.emerge_area()kwolekr2015-11-02
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* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Fix heart + bubble bar size on different texture packssapier2014-05-07
| | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
blic License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "mapgen.h" #define MGCARPATHIAN_CAVERNS 0x01 #define MGCARPATHIAN_RIVERS 0x02 class BiomeManager; extern FlagDesc flagdesc_mapgen_carpathian[]; struct MapgenCarpathianParams : public MapgenParams { float base_level = 12.0f; float river_width = 0.05f; float river_depth = 24.0f; float valley_width = 0.25f; float cave_width = 0.09f; s16 large_cave_depth = -33; u16 small_cave_num_min = 0; u16 small_cave_num_max = 0; u16 large_cave_num_min = 0; u16 large_cave_num_max = 2; float large_cave_flooded = 0.5f; s16 cavern_limit = -256; s16 cavern_taper = 256; float cavern_threshold = 0.7f; s16 dungeon_ymin = -31000; s16 dungeon_ymax = 31000; NoiseParams np_filler_depth; NoiseParams np_height1; NoiseParams np_height2; NoiseParams np_height3; NoiseParams np_height4; NoiseParams np_hills_terrain; NoiseParams np_ridge_terrain; NoiseParams np_step_terrain; NoiseParams np_hills; NoiseParams np_ridge_mnt; NoiseParams np_step_mnt; NoiseParams np_rivers; NoiseParams np_mnt_var; NoiseParams np_cave1; NoiseParams np_cave2; NoiseParams np_cavern; NoiseParams np_dungeons; MapgenCarpathianParams(); ~MapgenCarpathianParams() = default; void readParams(const Settings *settings); void writeParams(Settings *settings) const; void setDefaultSettings(Settings *settings); }; class MapgenCarpathian : public MapgenBasic { public: MapgenCarpathian(MapgenCarpathianParams *params, EmergeParams *emerge); ~MapgenCarpathian(); virtual MapgenType getType() const { return MAPGEN_CARPATHIAN; } virtual void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); private: float base_level; float river_width; float river_depth; float valley_width; Noise *noise_height1; Noise *noise_height2; Noise *noise_height3; Noise *noise_height4; Noise *noise_hills_terrain; Noise *noise_ridge_terrain; Noise *noise_step_terrain; Noise *noise_hills; Noise *noise_ridge_mnt; Noise *noise_step_mnt; Noise *noise_rivers = nullptr; Noise *noise_mnt_var; s32 grad_wl; float getSteps(float noise); inline float getLerp(float noise1, float noise2, float mod); int generateTerrain(); };