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path: root/src/script/cpp_api/s_node.h
Commit message (Collapse)AuthorAge
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
| | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Remove nodeupdate completely (#6358)Rui2017-09-01
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* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Add on_flood() callback.Auke Kok2017-04-22
| | | | | | | | | | | | | | | | | | | | | This callback is called if a liquid definitely floods a non-air node on the map. The callback arguments are (pos, oldnode, newnode) and can return a `bool` value indicating whether flooding the node should be cancelled (`return true` will prevent the node from flooding). Documentation is added, the callback function was tested with a modified minetest_game. Note that `return true` will likely cause the node's `on_flood()` callback to be called every second until the node gets removed, so care must be taken to prevent many callbacks from using this return value. The current default liquid update interval is 1.0 seconds, which isn't unmanageable. The larger aim of this patch is to remove the lava cooling ABM, which is a significant cost to idle servers that have lava on their map. This callback will be much more efficient.
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
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* Weather supportproller2013-07-27
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
OpenAL support based on work by:
Copyright (C) 2011 Sebastian 'Bahamada' Rühl
Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; ifnot, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "sound_openal.h"

#if defined(_WIN32)
	#include <al.h>
	#include <alc.h>
	//#include <alext.h>
#elif defined(__APPLE__)
	#define OPENAL_DEPRECATED
	#include <OpenAL/al.h>
	#include <OpenAL/alc.h>
	//#include <OpenAL/alext.h>
#else
	#include <AL/al.h>
	#include <AL/alc.h>
	#include <AL/alext.h>
#endif
#include <cmath>
#include <vorbis/vorbisfile.h>
#include <cassert>
#include "log.h"
#include "util/numeric.h" // myrand()
#include "porting.h"
#include <vector>
#include <fstream>
#include <unordered_map>
#include <unordered_set>

#define BUFFER_SIZE 30000

std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;

typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;

static void delete_alcdevice(ALCdevice *p)
{
	if (p)
		alcCloseDevice(p);
}

static void delete_alccontext(ALCcontext *p)
{
	if (p) {
		alcMakeContextCurrent(nullptr);
		alcDestroyContext(p);
	}
}

static const char *alErrorString(ALenum err)
{
	switch (err) {
	case AL_NO_ERROR:
		return "no error";
	case AL_INVALID_NAME:
		return "invalid name";
	case AL_INVALID_ENUM:
		return "invalid enum";
	case AL_INVALID_VALUE:
		return "invalid value";
	case AL_INVALID_OPERATION:
		return "invalid operation";
	case AL_OUT_OF_MEMORY:
		return "out of memory";
	default:
		return "<unknown OpenAL error>";
	}
}

static ALenum warn_if_error(ALenum err, const char *desc)
{
	if(err == AL_NO_ERROR)
		return err;
	warningstream<<desc<<": "<<alErrorString(err)<<std::endl;
	return err;
}

void f3_set(ALfloat *f3, v3f v)
{
	f3[0] = v.X;
	f3[1] = v.Y;
	f3[2] = v.Z;
}

struct SoundBuffer
{
	ALenum format;
	ALsizei freq;
	ALuint buffer_id;
	std::vector<char> buffer;
};

SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
		const std::string &filename_for_logging)
{
	int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
	int bitStream;
	long bytes;
	char array[BUFFER_SIZE]; // Local fixed size array
	vorbis_info *pInfo;

	SoundBuffer *snd = new SoundBuffer;

	// Get some information about the OGG file
	pInfo = ov_info(oggFile, -1);

	// Check the number of channels... always use 16-bit samples
	if(pInfo->channels == 1)
		snd->format = AL_FORMAT_MONO16;
	else
		snd->format = AL_FORMAT_STEREO16;

	// The frequency of the sampling rate
	snd->freq = pInfo->rate;

	// Keep reading until all is read
	do
	{
		// Read up to a buffer's worth of decoded sound data
		bytes = ov_read(oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);

		if(bytes < 0)
		{
			ov_clear(oggFile);
			infostream << "Audio: Error decoding "
				<< filename_for_logging << std::endl;
			delete snd;
			return nullptr;
		}

		// Append to end of buffer
		snd->buffer.insert(snd->buffer.end(), array, array + bytes);
	} while (bytes > 0);

	alGenBuffers(1, &snd->buffer_id);
	alBufferData(snd->buffer_id, snd->format,
			&(snd->buffer[0]), snd->buffer.size(),
			snd->freq);

	ALenum error = alGetError();

	if(error != AL_NO_ERROR){
		infostream << "Audio: OpenAL error: " << alErrorString(error)
				<< "preparing sound buffer" << std::endl;
	}

	//infostream << "Audio file "
	//	<< filename_for_logging << " loaded" << std::endl;

	// Clean up!
	ov_clear(oggFile);

	return snd;
}

SoundBuffer *load_ogg_from_file(const std::string &path)
{
	OggVorbis_File oggFile;

	// Try opening the given file.
	// This requires libvorbis >= 1.3.2, as
	// previous versions expect a non-const char *
	if (ov_fopen(path.c_str(), &oggFile) != 0) {
		infostream << "Audio: Error opening " << path
			<< " for decoding" << std::endl;
		return nullptr;
	}

	return load_opened_ogg_file(&oggFile, path);
}

struct BufferSource {
	const char *buf;
	size_t cur_offset;
	size_t len;
};

size_t buffer_sound_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
{
	BufferSource *s = (BufferSource *)datasource;
	size_t copied_size = MYMIN(s->len - s->cur_offset, size);
	memcpy(ptr, s->buf + s->cur_offset, copied_size);
	s->cur_offset += copied_size;
	return copied_size;
}

int buffer_sound_seek_func(void *datasource, ogg_int64_t offset, int whence)
{
	BufferSource *s = (BufferSource *)datasource;
	if (whence == SEEK_SET) {
		if (offset < 0 || (size_t)MYMAX(offset, 0) >= s->len) {
			// offset out of bounds
			return -1;
		}
		s->cur_offset = offset;
		return 0;
	} else if (whence == SEEK_CUR) {
		if ((size_t)MYMIN(-offset, 0) > s->cur_offset
				|| s->cur_offset + offset > s->len) {
			// offset out of bounds
			return -1;
		}
		s->cur_offset += offset;
		return 0;
	}
	// invalid whence param (SEEK_END doesn't have to be supported)
	return -1;
}

long BufferSourceell_func(void *datasource)
{
	BufferSource *s = (BufferSource *)datasource;
	return s->cur_offset;
}

static ov_callbacks g_buffer_ov_callbacks = {
	&buffer_sound_read_func,
	&buffer_sound_seek_func,
	nullptr,
	&BufferSourceell_func
};

SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_for_log)
{
	OggVorbis_File oggFile;

	BufferSource s;
	s.buf = buf.c_str();
	s.cur_offset = 0;
	s.len = buf.size();

	if (ov_open_callbacks(&s, &oggFile, nullptr, 0, g_buffer_ov_callbacks) != 0) {
		infostream << "Audio: Error opening " << id_for_log
			<< " for decoding" << std::endl;
		return nullptr;
	}

	return load_opened_ogg_file(&oggFile, id_for_log);
}

struct PlayingSound
{
	ALuint source_id;
	bool loop;
};

class SoundManagerSingleton
{
public:
	unique_ptr_alcdevice  m_device;
	unique_ptr_alccontext m_context;
public:
	SoundManagerSingleton() :
		m_device(nullptr, delete_alcdevice),
		m_context(nullptr, delete_alccontext)
	{
	}

	bool init()
	{
		if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice))) {
			errorstream << "Audio: Global Initialization: Failed to open device" << std::endl;
			return false;
		}

		if (!(m_context = unique_ptr_alccontext(
				alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
			errorstream << "Audio: Global Initialization: Failed to create context" << std::endl;
			return false;
		}

		if (!alcMakeContextCurrent(m_context.get())) {
			errorstream << "Audio: Global Initialization: Failed to make current context" << std::endl;
			return false;
		}

		alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);

		if (alGetError() != AL_NO_ERROR) {
			errorstream << "Audio: Global Initialization: OpenAL Error " << alGetError() << std::endl;
			return false;
		}

		infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
			<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
			<< std::endl;

		return true;
	}

	~SoundManagerSingleton()
	{
		infostream << "Audio: Global Deinitialized." << std::endl;
	}
};

class OpenALSoundManager: public ISoundManager
{
private:
	OnDemandSoundFetcher *m_fetcher;
	ALCdevice *m_device;
	ALCcontext *m_context;
	int m_next_id;
	std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
	std::unordered_map<int, PlayingSound*> m_sounds_playing;
	struct FadeState {
		FadeState() = default;

		FadeState(float step, float current_gain, float target_gain):
			step(step),
			current_gain(current_gain),
			target_gain(target_gain) {}
		float step;
		float current_gain;
		float target_gain;
	};

	std::unordered_map<int, FadeState> m_sounds_fading;
public:
	OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
		m_fetcher(fetcher),
		m_device(smg->m_device.get()),
		m_context(smg->m_context.get()),
		m_next_id(1)
	{
		infostream << "Audio: Initialized: OpenAL " << std::endl;
	}

	~OpenALSoundManager()
	{
		infostream << "Audio: Deinitializing..." << std::endl;

		std::unordered_set<int> source_del_list;

		for (const auto &sp : m_sounds_playing)
			source_del_list.insert(sp.first);

		for (const auto &id : source_del_list)
			deleteSound(id);

		for (auto &buffer : m_buffers) {
			for (SoundBuffer *sb : buffer.second) {
				delete sb;
			}
			buffer.second.clear();
		}
		m_buffers.clear();

		infostream << "Audio: Deinitialized." << std::endl;
	}

	void step(float dtime)
	{
		doFades(dtime);
	}

	void addBuffer(const std::string &name, SoundBuffer *buf)
	{
		std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
				m_buffers.find(name);
		if(i != m_buffers.end()){
			i->second.push_back(buf);
			return;
		}
		std::vector<SoundBuffer*> bufs;
		bufs.push_back(buf);
		m_buffers[name] = bufs;
	}

	SoundBuffer* getBuffer(const std::string &name)
	{
		std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
				m_buffers.find(name);
		if(i == m_buffers.end())
			return nullptr;
		std::vector<SoundBuffer*> &bufs = i->second;
		int j = myrand() % bufs.size();
		return bufs[j];
	}

	PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
			float volume, float pitch)
	{
		infostream << "OpenALSoundManager: Creating playing sound" << std::endl;
		assert(buf);
		PlayingSound *sound = new PlayingSound;
		assert(sound);
		warn_if_error(alGetError(), "before createPlayingSound");
		alGenSources(1, &sound->source_id);
		alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
		alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
		alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
		volume = std::fmax(0.0f, volume);
		alSourcef(sound->source_id, AL_GAIN, volume);
		alSourcef(sound->source_id, AL_PITCH, pitch);
		alSourcePlay(sound->source_id);
		warn_if_error(alGetError(), "createPlayingSound");
		return sound;
	}

	PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
			float volume, v3f pos, float pitch)
	{
		infostream << "OpenALSoundManager: Creating positional playing sound"
				<< std::endl;
		assert(buf);
		PlayingSound *sound = new PlayingSound;
		assert(sound);
		warn_if_error(alGetError(), "before createPlayingSoundAt");
		alGenSources(1, &sound->source_id);
		alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
		alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
		// Use alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) and set reference
		// distance to clamp gain at <1 node distance, to avoid excessive
		// volume when closer
		alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
		alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
		// Multiply by 3 to compensate for reducing AL_REFERENCE_DISTANCE from
		// the previous value of 30 to the new value of 10
		volume = std::fmax(0.0f, volume * 3.0f);
		alSourcef(sound->source_id, AL_GAIN, volume);
		alSourcef(sound->source_id, AL_PITCH, pitch);
		alSourcePlay(sound->source_id);
		warn_if_error(alGetError(), "createPlayingSoundAt");
		return sound;
	}

	int playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)
	{
		assert(buf);
		PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
		if(!sound)
			return -1;
		int id = m_next_id++;
		m_sounds_playing[id] = sound;
		return id;
	}

	int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
			float pitch)
	{
		assert(buf);
		PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
		if(!sound)
			return -1;
		int id = m_next_id++;
		m_sounds_playing[id] = sound;
		return id;
	}

	void deleteSound(int id)
	{
		std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
		if(i == m_sounds_playing.end())
			return;
		PlayingSound *sound = i->second;

		alDeleteSources(1, &sound->source_id);

		delete sound;
		m_sounds_playing.erase(id);
	}

	/* If buffer does not exist, consult the fetcher */
	SoundBuffer* getFetchBuffer(const std::string &name)
	{
		SoundBuffer *buf = getBuffer(name);
		if(buf)
			return buf;
		if(!m_fetcher)
			return nullptr;
		std::set<std::string> paths;
		std::set<std::string> datas;
		m_fetcher->fetchSounds(name, paths, datas);
		for (const std::string &path : paths) {
			loadSoundFile(name, path);
		}
		for (const std::string &data : datas) {
			loadSoundData(name, data);
		}
		return getBuffer(name);
	}

	// Remove stopped sounds
	void maintain()
	{
		if (!m_sounds_playing.empty()) {
			verbosestream << "OpenALSoundManager::maintain(): "
					<< m_sounds_playing.size() <<" playing sounds, "
					<< m_buffers.size() <<" sound names loaded"<<std::endl;
		}
		std::unordered_set<int> del_list;
		for (const auto &sp : m_sounds_playing) {
			int id = sp.first;
			PlayingSound *sound = sp.second;
			// If not playing, remove it
			{
				ALint state;
				alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
				if(state != AL_PLAYING){
					del_list.insert(id);
				}
			}
		}
		if(!del_list.empty())
			verbosestream<<"OpenALSoundManager::maintain(): deleting "
					<<del_list.size()<<" playing sounds"<<std::endl;
		for (int i : del_list) {
			deleteSound(i);
		}
	}

	/* Interface */

	bool loadSoundFile(const std::string &name,
			const std::string &filepath)
	{
		SoundBuffer *buf = load_ogg_from_file(filepath);
		if (buf)
			addBuffer(name, buf);
		return !!buf;
	}

	bool loadSoundData(const std::string &name,
			const std::string &filedata)
	{
		SoundBuffer *buf = load_ogg_from_buffer(filedata, name);
		if (buf)
			addBuffer(name, buf);
		return !!buf;
	}

	void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
	{
		alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
		alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
		ALfloat f[6];
		f3_set(f, at);
		f3_set(f+3, -up);
		alListenerfv(AL_ORIENTATION, f);
		warn_if_error(alGetError(), "updateListener");
	}

	void setListenerGain(float gain)
	{
		alListenerf(AL_GAIN, gain);
	}

	int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
	{
		maintain();
		if (name.empty())
			return 0;
		SoundBuffer *buf = getFetchBuffer(name);
		if(!buf){
			infostream << "OpenALSoundManager: \"" << name << "\" not found."
					<< std::endl;
			return -1;
		}
		int handle = -1;
		if (fade > 0) {
			handle = playSoundRaw(buf, loop, 0.0f, pitch);
			fadeSound(handle, fade, volume);
		} else {
			handle = playSoundRaw(buf, loop, volume, pitch);
		}
		return handle;
	}

	int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
	{
		maintain();
		if (name.empty())
			return 0;
		SoundBuffer *buf = getFetchBuffer(name);
		if(!buf){
			infostream << "OpenALSoundManager: \"" << name << "\" not found."
					<< std::endl;
			return -1;
		}
		return playSoundRawAt(buf, loop, volume, pos, pitch);
	}

	void stopSound(int sound)
	{
		maintain();
		deleteSound(sound);
	}

	void fadeSound(int soundid, float step, float gain)
	{
		// Ignore the command if step isn't valid.
		if (step == 0)
			return;
		float current_gain = getSoundGain(soundid);
		step = gain - current_gain > 0 ? abs(step) : -abs(step);
		if (m_sounds_fading.find(soundid) != m_sounds_fading.end()) {
			auto current_fade = m_sounds_fading[soundid];
			// Do not replace the fade if it's equivalent.
			if (current_fade.target_gain == gain && current_fade.step == step)
				return;
			m_sounds_fading.erase(soundid);
		}
		gain = rangelim(gain, 0, 1);
		m_sounds_fading[soundid] = FadeState(step, current_gain, gain);
	}

	void doFades(float dtime)
	{
		for (auto i = m_sounds_fading.begin(); i != m_sounds_fading.end();) {
			FadeState& fade = i->second;
			assert(fade.step != 0);
			fade.current_gain += (fade.step * dtime);

			if (fade.step < 0.f)
				fade.current_gain = std::max(fade.current_gain, fade.target_gain);
			else
				fade.current_gain = std::min(fade.current_gain, fade.target_gain);

			if (fade.current_gain <= 0.f)
				stopSound(i->first);
			else
				updateSoundGain(i->first, fade.current_gain);

			// The increment must happen during the erase call, or else it'll segfault.
			if (fade.current_gain == fade.target_gain)
				m_sounds_fading.erase(i++);
			else
				i++;
		}
	}

	bool soundExists(int sound)
	{
		maintain();
		return (m_sounds_playing.count(sound) != 0);
	}

	void updateSoundPosition(int id, v3f pos)
	{
		auto i = m_sounds_playing.find(id);
		if (i == m_sounds_playing.end())
			return;
		PlayingSound *sound = i->second;

		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
		alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
		alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
	}

	bool updateSoundGain(int id, float gain)
	{
		auto i = m_sounds_playing.find(id);
		if (i == m_sounds_playing.end())
			return false;

		PlayingSound *sound = i->second;
		alSourcef(sound->source_id, AL_GAIN, gain);
		return true;
	}

	float getSoundGain(int id)
	{
		auto i = m_sounds_playing.find(id);
		if (i == m_sounds_playing.end())
			return 0;

		PlayingSound *sound = i->second;
		ALfloat gain;
		alGetSourcef(sound->source_id, AL_GAIN, &gain);
		return gain;
	}
};

std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
{
	auto smg = std::make_shared<SoundManagerSingleton>();
	if (!smg->init()) {
		smg.reset();
	}
	return smg;
}

ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
{
	return new OpenALSoundManager(smg, fetcher);
};