| Commit message (Expand) | Author | Age |
* | Run callback in IDropAction, refactor function arguments | SmallJoker | 2018-04-02 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Unkown nodes: Provide position on interact (#6505) | SmallJoker | 2017-10-07 |
* | Modernize source code: last part (#6285) | Loïc Blot | 2017-08-20 |
* | Push error handler afresh each time lua_pcall is used | Kahrl | 2015-08-27 |
* | Improve Script CPP API diagnostics | kwolekr | 2015-08-05 |
* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
* | Only push the Lua error handler once | ShadowNinja | 2014-04-27 |
* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
* | Revert "Make sure we get a stacktrace for as many lua errors as possible" | ShadowNinja | 2014-03-15 |
* | Make sure we get a stacktrace for as many lua errors as possible | Sfan5 | 2014-03-15 |
* | Log guilty node name when allow_metadata_inventory_move/put/take fails | Kahrl | 2013-12-18 |
* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |