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path: root/src/script/cpp_api/s_player.cpp
Commit message (Expand)AuthorAge
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix wrong code comment (#8061)DS2019-01-06
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02
* Add player inventory callbacksSmallJoker2018-04-02
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-03
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Add minetest.register_on_punchplayerBrandon2015-05-15
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Use "core" namespace internallyShadowNinja2014-05-08
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
* Move scriptapi to separate folder (by sapier)sapier2013-05-25