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s_player.cpp
Commit message (
Expand
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Author
Age
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix wrong code comment (#8061)
DS
2019-01-06
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Run callback in IDropAction, refactor function arguments
SmallJoker
2018-04-02
*
Add player inventory callbacks
SmallJoker
2018-04-02
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add `on_auth_fail` callback (#7039)
red-001
2018-02-15
*
Fix crash on can_bypass_userlimit returning non-boolean
rubenwardy
2018-01-03
*
Implement minetest.register_can_bypass_userlimit (#6369)
Loïc Blot
2017-09-04
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Server: Add reason for leave to `on_leaveplayer` callbacks
Diego Martinez
2016-06-11
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Add minetest.register_on_player_hpchange
TeTpaAka
2015-06-13
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Add minetest.register_on_punchplayer
Brandon
2015-05-15
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Add 'on_prejoinplayer' callback
kaeza
2013-12-12
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Allow mods to listen to cheat detections using minetest.register_on_cheat()
Perttu Ahola
2013-08-04
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25