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path: root/src/script/cpp_api/s_player.h
Commit message (Expand)AuthorAge
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02
* Add player inventory callbacksSmallJoker2018-04-02
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Add minetest.register_on_punchplayerBrandon2015-05-15
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
* Move scriptapi to separate folder (by sapier)sapier2013-05-25