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path: root/src/script/cpp_api
Commit message (Collapse)AuthorAge
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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* Add 'on_prejoinplayer' callbackkaeza2013-12-12
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Always use builtin JThread librarykwolekr2013-09-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
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* Weather supportproller2013-07-27
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Leveled nodeboxproller2013-07-13
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add LuaVoxelManipkwolekr2013-06-27
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
class="hl opt">); // get_mapgen_object(objectname) // returns the requested object used during map generation static int l_get_mapgen_object(lua_State *L); // get_spawn_level(x = num, z = num) static int l_get_spawn_level(lua_State *L); // get_mapgen_params() // returns the currently active map generation parameter set static int l_get_mapgen_params(lua_State *L); // set_mapgen_params(params) // set mapgen parameters static int l_set_mapgen_params(lua_State *L); // get_mapgen_setting(name) static int l_get_mapgen_setting(lua_State *L); // set_mapgen_setting(name, value, override_meta) static int l_set_mapgen_setting(lua_State *L); // get_mapgen_setting_noiseparams(name) static int l_get_mapgen_setting_noiseparams(lua_State *L); // set_mapgen_setting_noiseparams(name, value, override_meta) static int l_set_mapgen_setting_noiseparams(lua_State *L); // set_noiseparam_defaults(name, noiseparams, set_default) static int l_set_noiseparams(lua_State *L); // get_noiseparam_defaults(name) static int l_get_noiseparams(lua_State *L); // set_gen_notify(flags, {deco_id_table}) static int l_set_gen_notify(lua_State *L); // get_gen_notify() static int l_get_gen_notify(lua_State *L); // get_decoration_id(decoration_name) // returns the decoration ID as used in gennotify static int l_get_decoration_id(lua_State *L); // register_biome({lots of stuff}) static int l_register_biome(lua_State *L); // register_decoration({lots of stuff}) static int l_register_decoration(lua_State *L); // register_ore({lots of stuff}) static int l_register_ore(lua_State *L); // register_schematic({schematic}, replacements={}) static int l_register_schematic(lua_State *L); // clear_registered_biomes() static int l_clear_registered_biomes(lua_State *L); // clear_registered_decorations() static int l_clear_registered_decorations(lua_State *L); // clear_registered_schematics() static int l_clear_registered_schematics(lua_State *L); // generate_ores(vm, p1, p2) static int l_generate_ores(lua_State *L); // generate_decorations(vm, p1, p2) static int l_generate_decorations(lua_State *L); // clear_registered_ores static int l_clear_registered_ores(lua_State *L); // create_schematic(p1, p2, probability_list, filename) static int l_create_schematic(lua_State *L); // place_schematic(p, schematic, rotation, // replacements, force_placement, flagstring) static int l_place_schematic(lua_State *L); // place_schematic_on_vmanip(vm, p, schematic, rotation, // replacements, force_placement, flagstring) static int l_place_schematic_on_vmanip(lua_State *L); // serialize_schematic(schematic, format, options={...}) static int l_serialize_schematic(lua_State *L); // read_schematic(schematic, options={...}) static int l_read_schematic(lua_State *L); public: static void Initialize(lua_State *L, int top); static struct EnumString es_BiomeTerrainType[]; static struct EnumString es_DecorationType[]; static struct EnumString es_MapgenObject[]; static struct EnumString es_OreType[]; static struct EnumString es_Rotation[]; static struct EnumString es_SchematicFormatType[]; static struct EnumString es_NodeResolveMethod[]; };