index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
script
/
cpp_api
Commit message (
Expand
)
Author
Age
*
Minor improvements to Lua sandbox
sfan5
2022-01-15
*
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-06
*
Refactor trusted mod checking code
sfan5
2021-12-18
*
Remove setlocal and setupvalue from `debug` table whitelist
sfan5
2021-12-18
*
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-12-18
*
Add Lua bitop library (#9847)
Lejo
2021-11-26
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Fix trivial typos
sfan5
2021-09-19
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Async-related script cleanups
sfan5
2021-08-28
*
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-07-09
*
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
sfence
2021-06-20
*
Isolate library tables between sandbox and insecure env
sfan5
2021-04-18
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Fix minetest.dig_node returning true when node isn't diggable (#10890)
rubenwardy
2021-01-31
*
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-29
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Implement on_rightclickplayer callback (#10775)
JDiaz
2021-01-11
*
Add on_deactivate callback for luaentities (#10723)
hecks
2021-01-02
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Fix CSMs on arm64 (#10553)
luk3yx
2020-10-25
*
Fix Lua panic when error() message is not a string
Paul Ouellette
2020-06-07
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
sorcerykid
2020-05-23
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
script: Put getGuiEngine() inside a client-only #ifdef
sfan5
2020-04-27
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Work around LuaJIT issues on aarch64 (#9614)
sfan5
2020-04-08
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Script API: Document ObjectRef handling in a comment
sfan5
2020-02-23
*
[CSM] Expose more env functions
sfan5
2019-11-11
*
Call on_secondary_use when object is right-clicked
sfan5
2019-11-10
*
Load client mods into memory before execution.
sfan5
2019-11-09
*
Refactor loading of Lua code with mod security
sfan5
2019-11-09
*
CSM: Fix itemstack:get_meta() 'metadata' indexing error
SmallJoker
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Allow customizing chat message format (#8529)
ANAND
2019-08-08
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
*
Check for 'action' field in ABMs & LBMs
SmallJoker
2019-07-27
*
Removed debug.upvaluejoin to prevent leak of insecure environment
y
2019-07-24
*
Add node field to PlayerHPChangeReason table (#8368)
Paul Ouellette
2019-04-11
*
HPChange Reason: Fix push after free, and type being overwritten (#8359)
rubenwardy
2019-03-12
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix wrong code comment (#8061)
DS
2019-01-06
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
[next]