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path: root/src/script/cpp_api
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* Remove debug.get/setmetatable from security whiteliststefan2022-05-29
| | | | fixes #12216
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
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* Spacing fixesShadowNinja2022-04-08
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* Store vector metatable in registryJude Melton-Houghton2022-03-29
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* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
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* Minor improvements to Lua sandboxsfan52022-01-15
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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
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* Refactor trusted mod checking codesfan52021-12-18
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* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-18
| | | | | It's likely that these could be used trick mods into revealing the insecure environment even if they do everything right (which is already hard enough).
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-18
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* Add Lua bitop library (#9847)Lejo2021-11-26
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* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
| | | | (#11662)
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
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* Fix trivial typossfan52021-09-19
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* Clean up/improve some scriptapi error handling codesfan52021-09-10
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* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
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* Async-related script cleanupssfan52021-08-28
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* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
| | | | | | | | | Add API for mods to hook liquid transformation events Without this API, there is no reliable way for mods to be notified when liquid transform modifies nodes and mods are forced to poll for changes. This allows mods to detect changes to flowing liquid nodes and liquid renewal using event-driven logic.
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
| | | This check can be used by ABM to reduce CPU usage.
* Isolate library tables between sandbox and insecure envsfan52021-04-18
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
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* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
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* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
| | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
* Remove dead code (#10845)rubenwardy2021-01-22
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* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* Fix some minor code issues all over the placesfan52020-12-24
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* Fix CSMs on arm64 (#10553)luk3yx2020-10-25
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* Fix Lua panic when error() message is not a stringPaul Ouellette2020-06-07
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* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
| | | | | | Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
* Expose collision information to LuaEntity on_stepsfan52020-04-27
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* script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-27
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* Drop content_sao.{cpp,h}Loic Blot2020-04-11
| | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
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* Move serveractiveobject & unitsaoLoic Blot2020-04-11
| | | | | Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-08
| | | | - Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata - Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
* Overall improvements to log messages (#9598)sfan52020-04-08
| | | | Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
* Script API: Document ObjectRef handling in a commentsfan52020-02-23
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* [CSM] Expose more env functionssfan52019-11-11
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* Call on_secondary_use when object is right-clickedsfan52019-11-10
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* Load client mods into memory before execution.sfan52019-11-09
| | | | Preperation for server-sent CSM which will eventually need this.
* Refactor loading of Lua code with mod securitysfan52019-11-09
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* CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker2019-09-14
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* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
| | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
| | | Finish getNode cleanup
* Allow customizing chat message format (#8529)ANAND2019-08-08
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* Move the clamping of hp/breath when their maximums change to ↵Beha2019-07-30
| | | | | read_object_properties(). (#8689) This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27
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* Removed debug.upvaluejoin to prevent leak of insecure environmenty2019-07-24
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