Commit message (Collapse) | Author | Age | |
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* | Fix Windows build, clean up included headers | SmallJoker | 2015-05-22 |
| | | | | Also fix a startup error caused by s_security.cpp | ||
* | Replace instances of std::map<std::string, std::string> with StringMap | kwolekr | 2015-05-19 |
| | | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators | ||
* | Add mod security | ShadowNinja | 2015-05-16 |
| | | | | Due to compatibility concerns, this is temporarily disabled. | ||
* | Add minetest.register_on_punchplayer | Brandon | 2015-05-15 |
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* | Clean up and tweak build system | ShadowNinja | 2015-03-27 |
| | | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files. | ||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Performance fixes. | onkrot | 2015-01-13 |
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* | Expose mapgen parameters on scripting init | kwolekr | 2014-12-29 |
| | | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init() | ||
* | Expose mapgen chunksize in on_mapgen_init callbacks | kwolekr | 2014-12-14 |
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* | Simplify loading of Android version of menu | ShadowNinja | 2014-11-20 |
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* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
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* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
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* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
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* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
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* | Don't call a player event without having player to do a event for | sapier | 2014-08-21 |
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* | Fix over-poping and only push the core once | ShadowNinja | 2014-05-30 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Organize builtin into subdirectories | ShadowNinja | 2014-05-07 |
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* | Fix heart + bubble bar size on different texture packs | sapier | 2014-05-07 |
| | | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar | ||
* | Fix code style of async API | ShadowNinja | 2014-04-27 |
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* | Remove dependency on marshal and many other async changes | ShadowNinja | 2014-04-27 |
| | | | | | | | | | | | | This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes | ||
* | Only push the Lua error handler once | ShadowNinja | 2014-04-27 |
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* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
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* | Add more informative error messages for inventory and item method errors | ShadowNinja | 2014-03-15 |
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* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
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* | Revert "Make sure we get a stacktrace for as many lua errors as possible" | ShadowNinja | 2014-03-15 |
| | | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty. | ||
* | Make sure we get a stacktrace for as many lua errors as possible | Sfan5 | 2014-03-15 |
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* | Pass arguments by reference | Selat | 2014-03-12 |
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* | Correct misleading detached inventory error message | Ciaran Gultnieks | 2014-03-09 |
| | | | | Looks like a bit of hasty copying and pasting from s_item.cpp. | ||
* | Make flag strings clear specified flag with 'no' prefix | kwolekr | 2014-02-08 |
| | | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation | ||
* | Fix crash when a error occurs in a globalstep callback | ShadowNinja | 2014-02-03 |
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* | Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks | ShadowNinja | 2014-01-23 |
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* | Log guilty node name when allow_metadata_inventory_move/put/take fails | Kahrl | 2013-12-18 |
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* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
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* | Add 'on_prejoinplayer' callback | kaeza | 2013-12-12 |
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* | Cleanup jthread and fix win32 build | sapier | 2013-12-01 |
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* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
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* | Add a callback: minetest.register_on_craft(itemstack, player, | Novatux | 2013-11-01 |
| | | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv) | ||
* | Always use builtin JThread library | kwolekr | 2013-09-15 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Allow mods to listen to cheat detections using minetest.register_on_cheat() | Perttu Ahola | 2013-08-04 |
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* | Weather support | proller | 2013-07-27 |
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* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
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* | Leveled nodebox | proller | 2013-07-13 |
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* | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr | 2013-06-27 |
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* | Add LuaVoxelManip | kwolekr | 2013-06-27 |
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* | Fix class/struct forward declaration inconsistencies (good on ya, MSVC) | Kahrl | 2013-06-06 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |