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* Fix some minor code issues all over the placesfan52020-12-24
* Fix CSMs on arm64 (#10553)luk3yx2020-10-25
* Fix Lua panic when error() message is not a stringPaul Ouellette2020-06-07
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-27
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-08
* Overall improvements to log messages (#9598)sfan52020-04-08
* Script API: Document ObjectRef handling in a commentsfan52020-02-23
* [CSM] Expose more env functionssfan52019-11-11
* Call on_secondary_use when object is right-clickedsfan52019-11-10
* Load client mods into memory before execution.sfan52019-11-09
* Refactor loading of Lua code with mod securitysfan52019-11-09
* CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Allow customizing chat message format (#8529)ANAND2019-08-08
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27
* Removed debug.upvaluejoin to prevent leak of insecure environmenty2019-07-24
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-12
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix wrong code comment (#8061)DS2019-01-06
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
* Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-05
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* Add online content repositoryrubenwardy2018-04-19
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02
* Add player inventory callbacksSmallJoker2018-04-02
* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01
* Fix a warning reported by clangLoic Blot2018-03-29
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Move `setlocale` from Lua to C++.red-0012018-02-08
* [CSM] Don't Load the package library (#6944)red-0012018-01-22
* Change include from "cmake_config.h" to "config.h"Wayward One2018-01-21
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
* [CSM] Don't load the IO library. (#6087)red-0012018-01-04
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-03
* Move files to subdirectories (#6599)Vitaliy2017-11-08