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* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Remove some abort() callsest312015-10-26
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* Clean up threadingShadowNinja2015-08-23
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Optional reconnect functionalityest312015-07-23
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add Lua errors to error dialogrubenwardy2015-06-29
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
* dofile error reporting for syntax errorsest312015-06-12
* Fix uninitialized variable errorest312015-06-02
* Fix Windows build, clean up included headersSmallJoker2015-05-22
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Add mod securityShadowNinja2015-05-16
* Add minetest.register_on_punchplayerBrandon2015-05-15
* Clean up and tweak build systemShadowNinja2015-03-27
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Performance fixes.onkrot2015-01-13
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Expose mapgen chunksize in on_mapgen_init callbackskwolekr2014-12-14
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Add meshnode drawtype.RealBadAngel2014-10-18
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Don't call a player event without having player to do a event forsapier2014-08-21
* Fix over-poping and only push the core onceShadowNinja2014-05-30
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Fix code style of async APIShadowNinja2014-04-27
* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
* Only push the Lua error handler onceShadowNinja2014-04-27
* Fix all warnings reported by clangSfan52014-04-15
* Add more informative error messages for inventory and item method errorsShadowNinja2014-03-15
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
* Pass arguments by referenceSelat2014-03-12
* Correct misleading detached inventory error messageCiaran Gultnieks2014-03-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18