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path: root/src/script/cpp_api
Commit message (Expand)AuthorAge
* Add meshnode drawtype.RealBadAngel2014-10-18
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Don't call a player event without having player to do a event forsapier2014-08-21
* Fix over-poping and only push the core onceShadowNinja2014-05-30
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Fix code style of async APIShadowNinja2014-04-27
* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
* Only push the Lua error handler onceShadowNinja2014-04-27
* Fix all warnings reported by clangSfan52014-04-15
* Add more informative error messages for inventory and item method errorsShadowNinja2014-03-15
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
* Pass arguments by referenceSelat2014-03-12
* Correct misleading detached inventory error messageCiaran Gultnieks2014-03-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
* Always use builtin JThread librarykwolekr2013-09-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
* Weather supportproller2013-07-27
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Leveled nodeboxproller2013-07-13
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
/* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */

ADVTRAINS – realistic trains in Minetest!

by orwell96 and contributors (see below)

builds.sr.ht status

For up-to-date information, visit https://advtrains.de/

License of code: GNU AGPL version 3 License of media: CC-BY-SA 3.0

(up to commit 1bb1d8 (2020-02-14), the license has been LGPL 2.1)

Installation

To use advtrains, you need to install a mod providing trains. Note that advtrains no longer comes bundled with any trains out of the box. Some selected train mods by the authors of advtrains are:

Further information is available on the wiki.

How to contribute

Credits

Coding

Various features and bugfixes have been contributed by:

Small code contributions:

Assets:

Sounds:

Testers:

If I forgot someone please punish me for that. Also see the Git commit log.

You can see this mod in action on various minetest servers, including the Linuxforks minetest server.