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Commit message (
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Author
Age
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
sorcerykid
2020-05-23
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
script: Put getGuiEngine() inside a client-only #ifdef
sfan5
2020-04-27
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Work around LuaJIT issues on aarch64 (#9614)
sfan5
2020-04-08
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Script API: Document ObjectRef handling in a comment
sfan5
2020-02-23
*
[CSM] Expose more env functions
sfan5
2019-11-11
*
Call on_secondary_use when object is right-clicked
sfan5
2019-11-10
*
Load client mods into memory before execution.
sfan5
2019-11-09
*
Refactor loading of Lua code with mod security
sfan5
2019-11-09
*
CSM: Fix itemstack:get_meta() 'metadata' indexing error
SmallJoker
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Allow customizing chat message format (#8529)
ANAND
2019-08-08
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
*
Check for 'action' field in ABMs & LBMs
SmallJoker
2019-07-27
*
Removed debug.upvaluejoin to prevent leak of insecure environment
y
2019-07-24
*
Add node field to PlayerHPChangeReason table (#8368)
Paul Ouellette
2019-04-11
*
HPChange Reason: Fix push after free, and type being overwritten (#8359)
rubenwardy
2019-03-12
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix wrong code comment (#8061)
DS
2019-01-06
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-08-16
*
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-07-22
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
CSM/SSM: Add on_mods_loaded callback (#7411)
Loïc Blot
2018-06-06
*
Fix builtin inventory list crash when size = 0 (#7297)
SmallJoker
2018-05-05
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
*
Add online content repository
rubenwardy
2018-04-19
*
Run callback in IDropAction, refactor function arguments
SmallJoker
2018-04-02
*
Add player inventory callbacks
SmallJoker
2018-04-02
*
LINT: add clang-tidy step (#6295)
Loïc Blot
2018-04-01
*
Fix a warning reported by clang
Loic Blot
2018-03-29
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add `on_auth_fail` callback (#7039)
red-001
2018-02-15
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Move `setlocale` from Lua to C++.
red-001
2018-02-08
*
[CSM] Don't Load the package library (#6944)
red-001
2018-01-22
*
Change include from "cmake_config.h" to "config.h"
Wayward One
2018-01-21
*
[CSM] Remove `on_connect` callback (#6941)
red-001
2018-01-21
*
[CSM] Don't load the IO library. (#6087)
red-001
2018-01-04
*
Fix crash on can_bypass_userlimit returning non-boolean
rubenwardy
2018-01-03
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Unkown nodes: Provide position on interact (#6505)
SmallJoker
2017-10-07
*
[CSM] Add callback on open inventory (#5793)
Vincent Glize
2017-10-02
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
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