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* Fix server crashing on Lua errorsShadowNinja2015-10-31
| | | | | | | | Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
* Remove some abort() callsest312015-10-26
| | | | abort() doesn't benefit from the high level abstractions from FATAL_ERROR.
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
| | | | | Default is true for backwards compatibility Update lua_api.txt
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
| | | | | | | | | This might break some mods, but it is important for all uses of the param2 to be documented. This doesn't need a serialisation version or network protocol version change, as old clients will still work on new servers, and it is bearable to have new clients getting non rotated plants on old servers.
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
| | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
| | | | Also misc. minor cleanups
* Improve Script CPP API diagnosticskwolekr2015-08-05
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* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
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* Add Lua errors to error dialogrubenwardy2015-06-29
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* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
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* dofile error reporting for syntax errorsest312015-06-12
| | | | | According to doc, dofile() raises an error when parsing failed due to syntax errors. Fixes #2775
* Fix uninitialized variable errorest312015-06-02
| | | | | If you run minetest with valgrind, you'll quickly notice uninitialized jump depend error messages that point to s_base.cpp:131. This commit fixes those.
* Fix Windows build, clean up included headersSmallJoker2015-05-22
| | | | Also fix a startup error caused by s_security.cpp
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Add minetest.register_on_punchplayerBrandon2015-05-15
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* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Performance fixes.onkrot2015-01-13
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* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Expose mapgen chunksize in on_mapgen_init callbackskwolekr2014-12-14
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* Simplify loading of Android version of menuShadowNinja2014-11-20
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* Add meshnode drawtype.RealBadAngel2014-10-18
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* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
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* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Add firelike drawtypeTriBlade92014-09-21
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* Don't call a player event without having player to do a event forsapier2014-08-21
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* Fix over-poping and only push the core onceShadowNinja2014-05-30
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Fix heart + bubble bar size on different texture packssapier2014-05-07
| | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
* Fix code style of async APIShadowNinja2014-04-27
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* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
| | | | | | | | | | | | This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
* Only push the Lua error handler onceShadowNinja2014-04-27
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* Fix all warnings reported by clangSfan52014-04-15
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* Add more informative error messages for inventory and item method errorsShadowNinja2014-03-15
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
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* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
| | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty.
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
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* Pass arguments by referenceSelat2014-03-12
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* Correct misleading detached inventory error messageCiaran Gultnieks2014-03-09
| | | | Looks like a bit of hasty copying and pasting from s_item.cpp.
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
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* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
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* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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