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Author
Age
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*
[CSM] Add `on_dignode` callback (#5140)
red-001
2017-03-13
*
[CSM] Improve security for client-sided mods (#5100)
red-001
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Tell on_punch to expect a return value
Duane Robertson
2017-02-01
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Remove os.exit from the Lua secure sandbox (#5090)
Loïc Blot
2017-01-21
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
*
Make minetest abort on lua panic
Rogier
2016-12-24
*
Security: Fix resolving of some relative paths
ShadowNinja
2016-12-20
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Fix secure io.lines
ShadowNinja
2016-11-24
*
Fix secure io.open without mode
ShadowNinja
2016-11-24
*
Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-05
*
Emergeblocks: Fix occasional crash
Rogier
2016-10-16
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
couple of memory leaks fixes.
David Carlier
2016-08-10
*
Server: Add reason for leave to `on_leaveplayer` callbacks
Diego Martinez
2016-06-11
*
Remove unused code in s_security.cpp (#4172)
Zeno-
2016-05-30
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
s_env.{cpp, h} cleanups
est31
2016-03-07
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Use LuaErrors in security check macros
ShadowNinja
2016-03-07
*
Remove debug.getupvalue from the Lua sandbox whitelist
ShadowNinja
2016-03-03
*
Fix C++11 compilability
est31
2016-01-23
*
Add on_secondary_use when right clicking an item in the air
Alex Ford
2015-12-02
*
Add callback parameter for core.emerge_area()
kwolekr
2015-11-02
*
Fix Lua scripting synchronization
kwolekr
2015-11-01
*
Fix server crashing on Lua errors
ShadowNinja
2015-10-31
*
Remove some abort() calls
est31
2015-10-26
*
ABMs: Make catch-up behaviour optional
paramat
2015-10-18
*
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-27
*
Clean up threading
ShadowNinja
2015-08-23
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Display Lua memory usage at the time of Out-of-Memory error
kwolekr
2015-08-10
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Optional reconnect functionality
est31
2015-07-23
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add Lua errors to error dialog
rubenwardy
2015-06-29
*
Add minetest.register_on_player_hpchange
TeTpaAka
2015-06-13
*
dofile error reporting for syntax errors
est31
2015-06-12
*
Fix uninitialized variable error
est31
2015-06-02
*
Fix Windows build, clean up included headers
SmallJoker
2015-05-22
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
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