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path: root/src/script/lua_api/l_base.h
Commit message (Expand)AuthorAge
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-27
* Log deprecated Lua function calls (#7491)SmallJoker2018-07-01
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04
* Fix isNan on setYaw Lua call (#7380)Loïc Blot2018-05-31
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Use a settings object for the main settingsShadowNinja2017-05-06
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
* Document for api functions that rely on current_modname, that it doesn't work...est312015-04-08
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Move scriptapi to separate folder (by sapier)sapier2013-05-25