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Commit message (
Expand
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Author
Age
*
Spacing fixes
ShadowNinja
2022-04-08
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
sfan5
2021-11-26
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
*
script: Replace calls to depreated luaL_openlib
sfan5
2021-05-30
*
Add minetest.get_objects_in_area (#10668)
Elias Fleckenstein
2020-12-29
*
Fix float argument check in minetest.set_timeofday() (#10483)
Zughy
2020-10-13
*
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
HybridDog
2020-10-06
*
Clean up server-side translations, remove global variable (#10075)
rubenwardy
2020-09-16
*
Implement grouped mode for find_nodes_in_area (#9888)
sfan5
2020-07-14
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
sfan5
2020-05-14
*
script: Fix add_entity returning unusable ref if object deleted in on_activate
sfan5
2020-04-27
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Optimize get_objects_inside_radius calls (#9671)
Loïc Blot
2020-04-16
*
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-14
*
Reduce ServerEnvironment propagation (#9642)
Loïc Blot
2020-04-11
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
scriptapi: Sort out ServerEnvironment / Environment distinction properly
sfan5
2020-04-11
*
minetest,get_connected_players: Return empty table at load time (#9493)
sfan5
2020-03-10
*
Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...
Wuzzy
2020-03-05
*
Fix core.get_player_by_name() returning unusable ObjectRef
sfan5
2020-03-03
*
Fix core.get_connected_players() returning unusable ObjectRefs
sfan5
2020-03-03
*
Fix potential problem with core.get_connected_players()
sfan5
2020-02-25
*
Move core.get_connected_players() implementation to C++
sfan5
2020-02-23
*
[CSM] Expose more env functions
sfan5
2019-11-11
*
Refactor CSM restriction code a bit
sfan5
2019-11-11
*
[CSM] Remove non-functional minetest.get_day_count()
sfan5
2019-11-09
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Add minetest.load_area (#8023)
HybridDog
2018-12-31
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-08-16
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Rename CSM flavours to restrictions
SmallJoker
2018-06-26
*
Modernize lua read (part 1): C++ templating insurance (#7394)
Loïc Blot
2018-06-04
*
Find nodes in area (under air): Raise volume limit and document it
paramat
2018-02-21
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
Loïc Blot
2018-01-30
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Clearobjects: Send progress messages to terminal using actionstream
paramat
2017-11-24
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
DTA7
2017-09-21
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-12
*
core.get_objects_inside_radius: Omit removed objects (#6318)
you
2017-08-27
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
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