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path: root/src/script/lua_api/l_env.cpp
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* Reduce ServerEnvironment propagation (#9642)Loïc Blot2020-04-11
| | | | | | | | | | ServerEnvironment is a huge class with many accessors. In various places it's not needed Remove it to reduce the ServerEnvironment view. Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing Pathfinder is now tied to a generic map, not a ServerMap, it can be ported to client
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
| | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
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* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11
| | | | | | The API implementation is shared between CSM and SSM. Functions should retrieve a plain env when they do not need any server-specific functions.
* minetest,get_connected_players: Return empty table at load time (#9493)sfan52020-03-10
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* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵Wuzzy2020-03-05
| | | | | | | | | | | | | | nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list
* Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03
| | | | Followup to the previous commit.
* Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03
| | | | | | | | | This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1 independent of the move of get_connected_players from Lua to C++. Previously, there would be a small time window where the SAO had its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was still linked to the SAO, resulting in an ObjectRef that crashed on certain function calls (#9387).
* Fix potential problem with core.get_connected_players()sfan52020-02-25
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* Move core.get_connected_players() implementation to C++sfan52020-02-23
| | | | | Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147.
* [CSM] Expose more env functionssfan52019-11-11
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* Refactor CSM restriction code a bitsfan52019-11-11
| | | | This also fixes find_node_near restrictions being ineffective.
* [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09
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* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
| | | | | Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
| | | Finish getNode cleanup
* Add minetest.load_area (#8023)HybridDog2018-12-31
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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
| | | | | Update Android.mk Remove 'src/client' from include_directories
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
| | | | | * Return intersection point in node coordinates. * Clarify 'intersection_point' documentation
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
| | | | | | | | | * Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
| | | | & Satisfy LINT
* Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04
| | | | | | | * Modernize lua read (part 1): C++ templating assurance Implement the float reader
* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21
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* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
| | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
| | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
| | | | | This commit rewrites line_of_sight with VoxelLineIterator. Stepsize is no longer needed, the results will be always accurate.
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
| | | | | Change default mode to 'quick' as 'full' can lock up a server for a long time.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
| | | | | | * Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place.
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
| | | | * ServerEnv: Clean up object lifecycle handling
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
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* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-27
| | | Fixes #6294
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
| | | | | | | | | | | | | * Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
| | | | | | | | | | | | | | * Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
| | | | * Cleanup various headers to reduce compilation times
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
| | | | | | | | | | | | | | | | | | | | * [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
* Expose getPointedThing to LuaDániel Juhász2017-07-07
| | | | | | This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-19
| | | | | | | Extend documentation, limit area volume Remove u16 count limitation * Prevent integer overflow, replace minp/maxp with pos1/pos2
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
| | | | | I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-04
| | | | | * Add option to also check the center to `find_node_near`
* Rename Scripting API files for consistencyShadowNinja2017-04-25
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* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
| | | | | | | | | | | | * Fix various performance issues reported by cppcheck + code style (CI) * Make CI happy with code style on master * guiFileSelectMenu: remove useless includes * some performance fixes pointed by cppcheck * remove some useless casts * TextDest: remove unused setFormSpec function * Fix various iterator post-increment reported by cppcheck
* Light update for map blocksDániel Juhász2017-04-20
| | | | | | | | | This is not really different from the light update of a voxel manipulator. This update does not assume that the lighting was correct before, therefore it is useful for correction. Also expose this function to the Lua API for light correction, and allow voxel manipulators not to update the light.
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
| | | | | | * [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
* Add `get_wielded_item`red-0012017-03-13
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* [CSM] Client side moddingLoic Blot2017-03-13
| | | | | | | | | | * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
* Add ItemStack key-value meta storagerubenwardy2017-02-04
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* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
| | | | | * Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.features
* Emergeblocks: Fix occasional crashRogier2016-10-16
| | | | | | | Modification of the emergeblocks internal state was not protected by a lock, causing a race condition. This can be reproduced by repeatedly running emergeblocks for an already-generated section of the map (with multiple emerge threads).
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
| | | | | | | | | | | * LocalPlayer take ownership of maxHudId as it's the only caller * RemotePlayer take ownership of day night ratio as it's the only user * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call) * getPlayerSAO is now only RemotePlayer call * get/setHotbarItemCount is now RemotePlayer owned * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type * PlayerSAO now uses RemotePlayer instead of Player because it's only server side * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO