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Commit message (
Expand
)
Author
Age
*
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
sfan5
2020-05-14
*
script: Fix add_entity returning unusable ref if object deleted in on_activate
sfan5
2020-04-27
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Optimize get_objects_inside_radius calls (#9671)
Loïc Blot
2020-04-16
*
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-14
*
Reduce ServerEnvironment propagation (#9642)
Loïc Blot
2020-04-11
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
scriptapi: Sort out ServerEnvironment / Environment distinction properly
sfan5
2020-04-11
*
minetest,get_connected_players: Return empty table at load time (#9493)
sfan5
2020-03-10
*
Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...
Wuzzy
2020-03-05
*
Fix core.get_player_by_name() returning unusable ObjectRef
sfan5
2020-03-03
*
Fix core.get_connected_players() returning unusable ObjectRefs
sfan5
2020-03-03
*
Fix potential problem with core.get_connected_players()
sfan5
2020-02-25
*
Move core.get_connected_players() implementation to C++
sfan5
2020-02-23
*
[CSM] Expose more env functions
sfan5
2019-11-11
*
Refactor CSM restriction code a bit
sfan5
2019-11-11
*
[CSM] Remove non-functional minetest.get_day_count()
sfan5
2019-11-09
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Add minetest.load_area (#8023)
HybridDog
2018-12-31
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-08-16
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Rename CSM flavours to restrictions
SmallJoker
2018-06-26
*
Modernize lua read (part 1): C++ templating insurance (#7394)
Loïc Blot
2018-06-04
*
Find nodes in area (under air): Raise volume limit and document it
paramat
2018-02-21
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
Loïc Blot
2018-01-30
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Clearobjects: Send progress messages to terminal using actionstream
paramat
2017-11-24
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
DTA7
2017-09-21
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-12
*
core.get_objects_inside_radius: Omit removed objects (#6318)
you
2017-08-27
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
find_nodes_in_area: Extend maximal count to U32_MAX (#5277)
SmallJoker
2017-06-19
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Add option to also check the center to `find_node_near` (#5255)
red-001
2017-05-04
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Fix various points reported by cppcheck (#5656)
Loïc Blot
2017-04-25
*
Light update for map blocks
Dániel Juhász
2017-04-20
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
Add `get_wielded_item`
red-001
2017-03-13
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