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path: root/src/script/lua_api/l_internal.h
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* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
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* Fix incorrect deprecation hintsSmallJoker2020-11-01
| | | | "good" and "bad" were swapped in the process, resulting in wrong deprecation messages
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
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* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11
| | | | | | The API implementation is shared between CSM and SSM. Functions should retrieve a plain env when they do not need any server-specific functions.
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Use a settings object for the main settingsShadowNinja2017-05-06
| | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
| | | | | | * [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
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* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
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* SAPI: Disable unlockable time profilingkwolekr2015-08-18
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14