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path: root/src/script/lua_api/l_inventory.cpp
Commit message (Expand)AuthorAge
* Add missing type check to InvRef:set_lists() (#10476)Zughy2020-10-11
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-27
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* Add `get_wielded_item`red-0012017-03-13
* Allow restricting detached inventories to one playersfan52016-11-28
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Clear inventory before setting listsShadowNinja2014-06-23
* Use "core" namespace internallyShadowNinja2014-05-08
* Add InvRef::get/set_lists()ShadowNinja2014-01-11
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-16
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-01
* Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky2013-06-01
* Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-26
* Move scriptapi to separate folder (by sapier)sapier2013-05-25