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path: root/src/script/lua_api/l_inventory.h
Commit message (Expand)AuthorAge
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Use "core" namespace internallyShadowNinja2014-05-08
* Add InvRef::get/set_lists()ShadowNinja2014-01-11
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
s="hl kwc">public: Database_LevelDB(const std::string &savedir); ~Database_LevelDB(); bool saveBlock(const v3s16 &pos, const std::string &data); void loadBlock(const v3s16 &pos, std::string *block); bool deleteBlock(const v3s16 &pos); void listAllLoadableBlocks(std::vector<v3s16> &dst); private: leveldb::DB *m_database; }; #endif // USE_LEVELDB #endif