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path: root/src/script/lua_api/l_item.cpp
Commit message (Expand)AuthorAge
* minetest.get_content_id: error if the node does not exist (#9458)HybridDog2020-03-11
* Allow calling ItemStack with no arguments (#8783)Paul Ouellette2019-10-23
* Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette2019-08-24
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Fix missing ignore textures (#7326)you2018-05-20
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* Fix inability to change metadata using stack:to_table() (#5547)numberZero2017-04-12
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* Add `get_wielded_item`red-0012017-03-13
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-07
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Make ItemStack:set_count(0) clear the item stacksfan52016-01-15
* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...kwolekr2014-12-28
* Use "core" namespace internallyShadowNinja2014-05-08
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-28
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Fix itemstack:add item not working correctsapier2013-05-25
* Move scriptapi to separate folder (by sapier)sapier2013-05-25