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l_mapgen.cpp
Commit message (
Expand
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Author
Age
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Simplify and optimize schematic replacements
ShadowNinja
2014-09-11
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Update set_mapgen_params and set_gen_notify Lua API to use new flag format
kwolekr
2014-03-08
*
Fix g_settings not being included
Sfan5
2014-02-16
*
Schematic: Add force_placement parameter to minetest.place_structure API
kwolekr
2014-02-15
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
Add capability to read table flag fields from Lua API
kwolekr
2014-02-09
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Add map feature generation notify Lua API
kwolekr
2013-12-14
*
Fix leak and possible segfault in minetest.set_mapgen_params
kwolekr
2013-12-08
*
Decoration: Add schematic Y-slice probability support
kwolekr
2013-12-01
*
Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...
kwolekr
2013-11-17
*
Fix some warnings and other minor details
kwolekr
2013-09-16
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14