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path: root/src/script/lua_api/l_mapgen.h
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* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
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* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
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* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
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* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
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* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Use "core" namespace internallyShadowNinja2014-05-08
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Add map feature generation notify Lua APIkwolekr2013-12-14
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14