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l_mapgen.h
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Expose mapgen parameters on scripting init
kwolekr
2014-12-29
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Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
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Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
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Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
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Move get_schematic and read_schematic to l_mapgen.cpp
kwolekr
2014-12-10
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Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
kwolekr
2014-12-09
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Add minetest.clear_registered_biomes() api
kwolekr
2014-12-06
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Add Generator Element Management framework
kwolekr
2014-11-12
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Add BiomeManager, OreManager, DecorationManager, and SchematicManager
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Refactor decoration-related code
kwolekr
2014-10-29
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Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
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Use "core" namespace internally
ShadowNinja
2014-05-08
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Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
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Add map feature generation notify Lua API
kwolekr
2013-12-14
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14