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path: root/src/script/lua_api/l_nodemeta.cpp
Commit message (Expand)AuthorAge
* Implement minetest.sound_fade()sfan52020-04-11
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* MetaDataRef: Add contains() and get() (#7214)rubenwardy2018-04-30
* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-02-18
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Fix CSM crash caused by move to C++11. (#6027)red-0012017-06-22
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Private nodemeta (#5702)sfan52017-05-10
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* [CSM] Add local node meta reference. (#5508)red-0012017-04-04
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-04
* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-04
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-28
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Various style cleanups + unused code removalest312015-09-19
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Record MapBlock modification reasons as flags instead of stringskwolekr2015-05-17
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Move scriptapi to separate folder (by sapier)sapier2013-05-25