Commit message (Collapse) | Author | Age | |
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* | Code modernization: subfolders (#6283) | Loïc Blot | 2017-08-19 |
| | | | | | | | | | | | | | * Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo | ||
* | Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵ | Loïc Blot | 2017-04-08 |
| | | | | | (#5541) We are bundling Lua5.1 which has same macro | ||
* | Move ServerEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 |
| | | | | * also cleanup some unneeded inclusions | ||
* | Make node timers more efficient | Ekdohibs | 2016-06-11 |
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* | SAPI: Mark all Lua API functions requiring envlock | kwolekr | 2015-10-25 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |