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path: root/src/script/lua_api/l_nodetimer.h
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
l opt">=$testspath/testworld_$gameid configpath=$testspath/configs logpath=$testspath/log conf_server=$configpath/minetest.conf.multi.server conf_client1=$configpath/minetest.conf.multi.client1 conf_client2=$configpath/minetest.conf.multi.client2 log_server=$logpath/server.log log_client1=$logpath/client1.log log_client2=$logpath/client2.log mkdir -p $worldpath mkdir -p $configpath mkdir -p $logpath echo -ne 'client1::shout,interact,settime,teleport,give client2::shout,interact,settime,teleport,give ' > $worldpath/auth.txt echo -ne '' > $conf_server echo -ne '# client 1 config screenW=500 screenH=380 name=client1 viewing_range_nodes_min=10 ' > $conf_client1 echo -ne '# client 2 config screenW=500 screenH=380 name=client2 viewing_range_nodes_min=10 ' > $conf_client2 echo $(sleep 1; $minetest --disable-unittests --logfile $log_client1 --config $conf_client1 --go --address localhost) & echo $(sleep 2; $minetest --disable-unittests --logfile $log_client2 --config $conf_client2 --go --address localhost) & $minetest --disable-unittests --server --logfile $log_server --config $conf_server --world $worldpath --gameid $gameid