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l_noise.cpp
Commit message (
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Author
Age
*
Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
Pedro Gimeno
2018-01-08
*
Fix naming conventions of noise userdata
rubenwardy
2018-01-07
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...
Loïc Blot
2017-04-08
*
Change internal type for seeds to s32
kwolekr
2016-06-04
*
Add LuaSecureRandom
est31
2015-11-08
*
SAPI: Fix seed parameter truncation for LuaPseudoRandom constructor
kwolekr
2015-10-26
*
SAPI: Mark all Lua API functions requiring envlock
kwolekr
2015-10-25
*
SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
kwolekr
2015-05-17
*
Add optional buffer param for bulk data array writes in Lua
kwolekr
2015-05-17
*
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
kwolekr
2015-04-19
*
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
*
LuaPerlinNoiseMap: Fix 3d noise safety check
kwolekr
2014-12-12
*
LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ...
kwolekr
2014-12-12
*
Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...
kwolekr
2014-12-12
*
Noise: Automatically transform noise maps if needed
kwolekr
2014-12-10
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Noise: Create a deep copy of NoiseParams
kwolekr
2014-12-10
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
noise: Throw exception on noise allocation failure
kwolekr
2014-11-29
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add Lua PerlinNoiseMap:get#dMap_flat API
kwolekr
2013-06-27
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25