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path: root/src/script/lua_api/l_noise.h
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* Remove some unused variable from Lua class wrapperssfan52022-05-02
* Log deprecated Lua function calls (#7491)SmallJoker2018-07-01
* Fix naming conventions of noise userdatarubenwardy2018-01-07
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
* Change internal type for seeds to s32kwolekr2016-06-04
* Add LuaSecureRandomest312015-11-08
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-17
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ...kwolekr2014-12-12
* Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...kwolekr2014-12-12
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
* Move scriptapi to separate folder (by sapier)sapier2013-05-25