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l_object.cpp
Commit message (
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Author
Age
...
*
Force send a mapblock to a player (#8140)
sofar
2019-04-28
*
Add node field to PlayerHPChangeReason table (#8368)
Paul Ouellette
2019-04-11
*
Add deprecation warnings for ObjectRef:get/set_attribute (#8443)
ANAND
2019-04-07
*
HPChange Reason: Fix push after free, and type being overwritten (#8359)
rubenwardy
2019-03-12
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-06
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Lua templating reading (part 4): s16, v2s16, v2f (#7512)
Loïc Blot
2018-07-08
*
Log deprecated Lua function calls (#7491)
SmallJoker
2018-07-01
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Modernize lua read (part 1): C++ templating insurance (#7394)
Loïc Blot
2018-06-04
*
Fix isNan on setYaw Lua call (#7380)
Loïc Blot
2018-05-31
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
*
Add player:get_meta(), deprecate player attributes (#7202)
rubenwardy
2018-04-06
*
Fix many issues reported by clang-tidy (#7189)
Loïc Blot
2018-04-02
*
ObjectRef: Add add_velocity() (#3208)
you
2018-03-31
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Cleanup & bugfix
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarSelectedImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarItemcount()
Loic Blot
2018-03-08
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Minimap: Add new HUD flag for minimap radar mode
paramat
2017-08-20
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)
Ben Deutsch
2017-07-24
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Fix wrong return value in get_sky Lua call since ad9fcf859ec2347325830e09504a...
Loic Blot
2017-05-23
*
Player attrs: permits to remove an attribute by setting value to nil (#5716)
Loïc Blot
2017-05-07
*
Set sky API: Add bool for clouds in front of custom skybox
paramat
2017-05-02
*
Add clouds API
Ben Deutsch
2017-04-30
*
Fix visual slide issue with set_detach, fixes #5620
shivajiva101
2017-04-29
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...
Loïc Blot
2017-04-08
*
Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Fix typo in alias for deprecated settexturemod
sapier
2017-01-17
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
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