summaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_object.cpp
Commit message (Expand)AuthorAge
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch2017-07-24
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Fix wrong return value in get_sky Lua call since ad9fcf859ec2347325830e09504a...Loic Blot2017-05-23
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
* Add clouds APIBen Deutsch2017-04-30
* Fix visual slide issue with set_detach, fixes #5620shivajiva1012017-04-29
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Sneak: Add option for old move codeparamat2017-04-17
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Fix typo in alias for deprecated settexturemodsapier2017-01-17
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
* Performance fix + SAO factorizationRogier2017-01-11
* Breath cheat fix: server sideLoic Blot2017-01-01
* Fix crash when attached object no longer existsRogier2016-11-13
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Player: New get_look, set_look APIraymoo2016-06-24
* Add option to give every object a nametagBlockMen2015-12-15
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* minimap: Add ability to disable from serverkwolekr2015-08-13
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
* Fix damage flash when damage disabledkwolekr2015-07-10
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22