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path: root/src/script/lua_api/l_object.cpp
Commit message (Expand)AuthorAge
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Allow get_sky to return a table (#11963)Zughy2022-03-05
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Remove redundant on_dieplayer callssavilli2021-08-28
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Validate staticdata and object property length limits (#11511)sfan52021-08-19
* script: Replace calls to depreated luaL_openlibsfan52021-05-30
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Preserve immortal group for players when damage is disabledsfan52021-01-31
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
* Fix unsafe cast in l_objectrubenwardy2020-12-23
* ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker2020-11-10
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-04
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Clean up l_object.cpp (#10512)Zughy2020-10-22
* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
* Lua API: Register missing get_texture_mod function (#10338)karamel592020-08-27
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Forbid object:attach(obj, ...) (#9762)Loïc Blot2020-04-27
* script: Move SAO usability check so that it covers all functions (#9698)sfan52020-04-18
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* Punchwear (improved) (#8959)sfan52019-09-22
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Implement adding velocity to player from Luasfan52019-08-10
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30