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Commit message (
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Author
Age
...
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)
Ben Deutsch
2017-07-24
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Fix wrong return value in get_sky Lua call since ad9fcf859ec2347325830e09504a...
Loic Blot
2017-05-23
*
Player attrs: permits to remove an attribute by setting value to nil (#5716)
Loïc Blot
2017-05-07
*
Set sky API: Add bool for clouds in front of custom skybox
paramat
2017-05-02
*
Add clouds API
Ben Deutsch
2017-04-30
*
Fix visual slide issue with set_detach, fixes #5620
shivajiva101
2017-04-29
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...
Loïc Blot
2017-04-08
*
Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Fix typo in alias for deprecated settexturemod
sapier
2017-01-17
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
*
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix crash when attached object no longer exists
Rogier
2016-11-13
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Player: New get_look, set_look API
raymoo
2016-06-24
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
SAPI: Mark all Lua API functions requiring envlock
kwolekr
2015-10-25
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
minimap: Add ability to disable from server
kwolekr
2015-08-13
*
Added get_player_velocity() method. Fixes #1176
Elia Argentieri
2015-07-20
*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
*
Fix damage flash when damage disabled
kwolekr
2015-07-10
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
*
Add push_ARGB8 to script/common/c_converter
TeTpaAka
2015-05-15
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
is_player() is no player-only function
est31
2015-05-12
*
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
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