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path: root/src/script/lua_api/l_object.cpp
Commit message (Expand)AuthorAge
* script: Replace calls to depreated luaL_openlibsfan52021-05-30
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Preserve immortal group for players when damage is disabledsfan52021-01-31
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
* Fix unsafe cast in l_objectrubenwardy2020-12-23
* ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker2020-11-10
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-04
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Clean up l_object.cpp (#10512)Zughy2020-10-22
* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
* Lua API: Register missing get_texture_mod function (#10338)karamel592020-08-27
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Forbid object:attach(obj, ...) (#9762)Loïc Blot2020-04-27
* script: Move SAO usability check so that it covers all functions (#9698)sfan52020-04-18
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* Punchwear (improved) (#8959)sfan52019-09-22
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Implement adding velocity to player from Luasfan52019-08-10
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* Fix forgotten PlayerSAO cast in a90f2efSmallJoker2019-05-21
* Check for out-of-bounds breath when setting breath_max (#8493)ANAND ツ2019-05-21
* Force send a mapblock to a player (#8140)sofar2019-04-28
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11
* Add deprecation warnings for ObjectRef:get/set_attribute (#8443)ANAND2019-04-07
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-12
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-08
* Log deprecated Lua function calls (#7491)SmallJoker2018-07-01
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30