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l_object.h
Commit message (
Expand
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Author
Age
*
Clean up l_object.cpp (#10512)
Zughy
2020-10-22
*
Add ObjectRef:get_children() (#10480)
Zughy
2020-10-13
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Deprecate get_player_velocity and add_player_velocity (#10173)
rubenwardy
2020-10-04
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Force send a mapblock to a player (#8140)
sofar
2019-04-28
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Log deprecated Lua function calls (#7491)
SmallJoker
2018-07-01
*
Add player:get_meta(), deprecate player attributes (#7202)
rubenwardy
2018-04-06
*
ObjectRef: Add add_velocity() (#3208)
you
2018-03-31
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Set sky API: Add bool for clouds in front of custom skybox
paramat
2017-05-02
*
Add clouds API
Ben Deutsch
2017-04-30
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...
Loïc Blot
2017-04-08
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Player: New get_look, set_look API
raymoo
2016-06-24
*
Added get_player_velocity() method. Fixes #1176
Elia Argentieri
2015-07-20
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
is_player() is no player-only function
est31
2015-05-12
*
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
*
Add a Lua call to do damages / heals
Loic Blot
2015-03-18
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
kwolekr
2013-11-17
*
Use player:set_hotbar_image() instead of hardcoded hotbar.png
PilzAdam
2013-09-05
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25