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path: root/src/script/lua_api/l_object.h
Commit message (Collapse)AuthorAge
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
a">default; ~MapgenSinglenodeParams() = default; void readParams(const Settings *settings) {} void writeParams(Settings *settings) const {} }; class MapgenSinglenode : public Mapgen { public: content_t c_node; u8 set_light; MapgenSinglenode(int mapgenid, MapgenParams *params, EmergeManager *emerge); ~MapgenSinglenode() = default; virtual MapgenType getType() const { return MAPGEN_SINGLENODE; } void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); };