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l_server.cpp
Commit message (
Expand
)
Author
Age
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-12-18
*
Implemented disconnect_player (#10492)
Corey Powell
2021-11-26
*
Fix crash when calling remove/kick/ban_player on start (#11672)
Wuzzy
2021-10-05
*
Add get_server_max_lag() (#11671)
Wuzzy
2021-10-05
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Async-related script cleanups
sfan5
2021-08-28
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-02-01
*
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-31
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
*
Allow connection info to be missing from minetest.get_player_information() (#...
sfan5
2020-05-01
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Fix narrow/utf8 difference in incoming/outcoming messages
number Zero
2018-06-10
*
Modernize lua read (part 1): C++ templating insurance (#7394)
Loïc Blot
2018-06-04
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
l_server, clientenvironment, clientiface: code modernization
Loic Blot
2017-08-17
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Allow scripts to get the client protocol version in non-debug builds. (#5649)
red-001
2017-04-27
*
Fix various points reported by cppcheck (#5656)
Loïc Blot
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
lua: remove core.cause_error call (#5637)
Loïc Blot
2017-04-22
*
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
2017-04-15
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Add server side ncurses terminal
est31
2015-11-06
*
SAPI: Mark all Lua API functions requiring envlock
kwolekr
2015-10-25
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-27
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Optional reconnect functionality
est31
2015-07-23
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Add mod security
ShadowNinja
2015-05-16
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
l_get_modnames: Compare using std::sort instead of a custom function which do...
Loic Blot
2015-03-05
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
Add lua exception handling test code
sapier
2014-08-23
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Remove "Server -!- " prefix from player messages
ShadowNinja
2014-02-27
*
Add minetest.kick_player(name, reason)
sapier
2014-02-03
*
Optimize table creation
ShadowNinja
2013-11-30
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14