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path: root/src/script/lua_api/l_server.cpp
Commit message (Expand)AuthorAge
* Clean up some auth packet handling related codesfan52022-04-28
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-18
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-05
* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Async-related script cleanupssfan52021-08-28
* Drop wide/narrow conversion functionssfan52021-02-02
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
* Server pushing media at runtime (#9961)sfan52020-06-13
* Allow connection info to be missing from minetest.get_player_information() (#...sfan52020-05-01
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Fix narrow/utf8 difference in incoming/outcoming messagesnumber Zero2018-06-10
* Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* l_server, clientenvironment, clientiface: code modernizationLoic Blot2017-08-17
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Sound API: Add fading soundsBrandon2017-05-03
* Allow scripts to get the client protocol version in non-debug builds. (#5649)red-0012017-04-27
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* lua: remove core.cause_error call (#5637)Loïc Blot2017-04-22
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Add server side ncurses terminalest312015-11-06
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Optional reconnect functionalityest312015-07-23
* Use UTF-8 instead of narrowest312015-07-08
* Add mod securityShadowNinja2015-05-16
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Add lua exception handling test codesapier2014-08-23
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
* Add minetest.kick_player(name, reason)sapier2014-02-03
* Optimize table creationShadowNinja2013-11-30
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14