aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_server.h
Commit message (Expand)AuthorAge
* Sound API: Add fading soundsBrandon2017-05-03
* Allow scripts to get the client protocol version in non-debug builds. (#5649)red-0012017-04-27
* Player data to Database (#5475)Loïc Blot2017-04-23
* lua: remove core.cause_error call (#5637)Loïc Blot2017-04-22
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Add server side ncurses terminalest312015-11-06
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Optional reconnect functionalityest312015-07-23
* Add lua exception handling test codesapier2014-08-23
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Add minetest.kick_player(name, reason)sapier2014-02-03
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
45' href='#n145'>145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CRAFTDEF_HEADER
#define CRAFTDEF_HEADER

#include <string>
#include <iostream>
#include <vector>
#include <utility>
#include "gamedef.h"
#include "inventory.h"

/*
	Crafting methods.

	The crafting method depends on the inventory list
	that the crafting input comes from.
*/
enum CraftMethod
{
	// Crafting grid
	CRAFT_METHOD_NORMAL,
	// Cooking something in a furnace
	CRAFT_METHOD_COOKING,
	// Using something as fuel for a furnace
	CRAFT_METHOD_FUEL,
};

/*
	The type a hash can be. The earlier a type is mentioned in this enum,
	the earlier it is tried at crafting, and the less likely is a collision.
	Changing order causes changes in behaviour, so know what you do.
 */
enum CraftHashType
{
	// Hashes the normalized names of the recipe's elements.
	// Only recipes without group usage can be found here,
	// because groups can't be guessed efficiently.
	CRAFT_HASH_TYPE_ITEM_NAMES,

	// Counts the non-empty slots.
	CRAFT_HASH_TYPE_COUNT,

	// This layer both spares an extra variable, and helps to retain (albeit rarely used) functionality. Maps to 0.
	// Before hashes are "initialized", all hashes reside here, after initialisation, none are.
	CRAFT_HASH_TYPE_UNHASHED

};
const int craft_hash_type_max = (int) CRAFT_HASH_TYPE_UNHASHED;

/*
	Input: The contents of the crafting slots, arranged in matrix form
*/
struct CraftInput
{
	CraftMethod method;
	unsigned int width;
	std::vector<ItemStack> items;

	CraftInput():
		method(CRAFT_METHOD_NORMAL), width(0), items()
	{}
	CraftInput(CraftMethod method_, unsigned int width_,
			const std::vector<ItemStack> &items_):
		method(method_), width(width_), items(items_)
	{}
	std::string dump() const;
};

/*
	Output: Result of crafting operation
*/
struct CraftOutput
{
	// Used for normal crafting and cooking, itemstring
	std::string item;
	// Used for cooking (cook time) and fuel (burn time), seconds
	float time;

	CraftOutput():
		item(""), time(0)
	{}
	CraftOutput(std::string item_, float time_):
		item(item_), time(time_)
	{}
	std::string dump() const;
};

/*
	A list of replacements. A replacement indicates that a specific
	input item should not be deleted (when crafting) but replaced with
	a different item. Each replacements is a pair (itemstring to remove,
	itemstring to replace with)

	Example: If ("bucket:bucket_water", "bucket:bucket_empty") is a
	replacement pair, the crafting input slot that contained a water
	bucket will contain an empty bucket after crafting.

	Note: replacements only work correctly when stack_max of the item
	to be replaced is 1. It is up to the mod writer to ensure this.
*/
struct CraftReplacements
{
	// List of replacements
	std::vector<std::pair<std::string, std::string> > pairs;

	CraftReplacements():
		pairs()
	{}
	CraftReplacements(std::vector<std::pair<std::string, std::string> > pairs_):
		pairs(pairs_)
	{}
	std::string dump() const;
};

/*
	Crafting definition base class
*/
class CraftDefinition
{
public:
	CraftDefinition(){}
	virtual ~CraftDefinition(){}

	// Returns type of crafting definition
	virtual std::string getName() const=0;

	// Checks whether the recipe is applicable
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const=0;
	// Returns the output structure, meaning depends on crafting method
	// The implementation can assume that check(input) returns true
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const=0;
	// the inverse of the above
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const=0;
	// Decreases count of every input item
	virtual void decrementInput(CraftInput &input,
		std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const=0;

	virtual CraftHashType getHashType() const = 0;
	virtual u64 getHash(CraftHashType type) const = 0;

	// to be called after all mods are loaded, so that we catch all aliases
	virtual void initHash(IGameDef *gamedef) = 0;

	virtual std::string dump() const=0;
};

/*
	A plain-jane (shaped) crafting definition

	Supported crafting method: CRAFT_METHOD_NORMAL.
	Requires the input items to be arranged exactly like in the recipe.
*/
class CraftDefinitionShaped: public CraftDefinition
{
public:
	CraftDefinitionShaped():
		output(""), width(1), recipe(), hash_inited(false), replacements()
	{}
	CraftDefinitionShaped(
			const std::string &output_,
			unsigned int width_,
			const std::vector<std::string> &recipe_,
			const CraftReplacements &replacements_):
		output(output_), width(width_), recipe(recipe_),
		hash_inited(false), replacements(replacements_)
	{}
	virtual ~CraftDefinitionShaped(){}

	virtual std::string getName() const;
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
	virtual void decrementInput(CraftInput &input,
		std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;

	virtual CraftHashType getHashType() const;
	virtual u64 getHash(CraftHashType type) const;

	virtual void initHash(IGameDef *gamedef);

	virtual std::string dump() const;

private:
	// Output itemstring
	std::string output;
	// Width of recipe
	unsigned int width;
	// Recipe matrix (itemstrings)
	std::vector<std::string> recipe;
	// Recipe matrix (item names)
	std::vector<std::string> recipe_names;
	// bool indicating if initHash has been called already
	bool hash_inited;
	// Replacement items for decrementInput()
	CraftReplacements replacements;
};

/*
	A shapeless crafting definition
	Supported crafting method: CRAFT_METHOD_NORMAL.
	Input items can arranged in any way.
*/
class CraftDefinitionShapeless: public CraftDefinition
{
public:
	CraftDefinitionShapeless():
		output(""), recipe(), hash_inited(false), replacements()
	{}
	CraftDefinitionShapeless(
			const std::string &output_,
			const std::vector<std::string> &recipe_,
			const CraftReplacements &replacements_):
		output(output_), recipe(recipe_),
		hash_inited(false), replacements(replacements_)
	{}
	virtual ~CraftDefinitionShapeless(){}

	virtual std::string getName() const;
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
	virtual void decrementInput(CraftInput &input,
		std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;

	virtual CraftHashType getHashType() const;
	virtual u64 getHash(CraftHashType type) const;

	virtual void initHash(IGameDef *gamedef);

	virtual std::string dump() const;

private:
	// Output itemstring
	std::string output;
	// Recipe list (itemstrings)
	std::vector<std::string> recipe;
	// Recipe list (item names)
	std::vector<std::string> recipe_names;
	// bool indicating if initHash has been called already
	bool hash_inited;
	// Replacement items for decrementInput()
	CraftReplacements replacements;
};

/*
	Tool repair crafting definition
	Supported crafting method: CRAFT_METHOD_NORMAL.
	Put two damaged tools into the crafting grid, get one tool back.
	There should only be one crafting definition of this type.
*/
class CraftDefinitionToolRepair: public CraftDefinition
{
public:
	CraftDefinitionToolRepair():
		additional_wear(0)
	{}
	CraftDefinitionToolRepair(float additional_wear_):
		additional_wear(additional_wear_)
	{}
	virtual ~CraftDefinitionToolRepair(){}

	virtual std::string getName() const;
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
	virtual void decrementInput(CraftInput &input,
		std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;

	virtual CraftHashType getHashType() const { return CRAFT_HASH_TYPE_COUNT; }
	virtual u64 getHash(CraftHashType type) const { return 2; }

	virtual void initHash(IGameDef *gamedef) {}

	virtual std::string dump() const;

private:
	// This is a constant that is added to the wear of the result.
	// May be positive or negative, allowed range [-1,1].
	// 1 = new tool is completely broken
	// 0 = simply add remaining uses of both input tools
	// -1 = new tool is completely pristine
	float additional_wear;
};

/*
	A cooking (in furnace) definition
	Supported crafting method: CRAFT_METHOD_COOKING.
*/
class CraftDefinitionCooking: public CraftDefinition
{
public:
	CraftDefinitionCooking():
		output(""), recipe(""), hash_inited(false), cooktime()
	{}
	CraftDefinitionCooking(
			const std::string &output_,
			const std::string &recipe_,
			float cooktime_,
			const CraftReplacements &replacements_):
		output(output_), recipe(recipe_), hash_inited(false),
		cooktime(cooktime_), replacements(replacements_)
	{}
	virtual ~CraftDefinitionCooking(){}

	virtual std::string getName() const;
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
	virtual void decrementInput(CraftInput &input,
		std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;

	virtual CraftHashType getHashType() const;
	virtual u64 getHash(CraftHashType type) const;

	virtual void initHash(IGameDef *gamedef);

	virtual std::string dump() const;

private:
	// Output itemstring
	std::string output;
	// Recipe itemstring
	std::string recipe;
	// Recipe item name
	std::string recipe_name;
	// bool indicating if initHash has been called already
	bool hash_inited;
	// Time in seconds
	float cooktime;
	// Replacement items for decrementInput()
	CraftReplacements replacements;
};

/*
	A fuel (for furnace) definition
	Supported crafting method: CRAFT_METHOD_FUEL.
*/
class CraftDefinitionFuel: public CraftDefinition
{
public:
	CraftDefinitionFuel():
		recipe(""), hash_inited(false), burntime()
	{}
	CraftDefinitionFuel(std::string recipe_,
			float burntime_,
			const CraftReplacements &replacements_):
		recipe(recipe_), hash_inited(false), burntime(burntime_), replacements(replacements_)
	{}
	virtual ~CraftDefinitionFuel(){}

	virtual std::string getName() const;
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
	virtual void decrementInput(CraftInput &input,
		std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;

	virtual CraftHashType getHashType() const;
	virtual u64 getHash(CraftHashType type) const;

	virtual void initHash(IGameDef *gamedef);

	virtual std::string dump() const;

private:
	// Recipe itemstring
	std::string recipe;
	// Recipe item name
	std::string recipe_name;
	// bool indicating if initHash has been called already
	bool hash_inited;
	// Time in seconds
	float burntime;
	// Replacement items for decrementInput()
	CraftReplacements replacements;
};

/*
	Crafting definition manager
*/
class ICraftDefManager
{
public:
	ICraftDefManager(){}
	virtual ~ICraftDefManager(){}

	// The main crafting function
	virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
			std::vector<ItemStack> &output_replacements,
			bool decrementInput, IGameDef *gamedef) const=0;
	virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
			IGameDef *gamedef, unsigned limit=0) const=0;

	// Print crafting recipes for debugging
	virtual std::string dump() const=0;
};

class IWritableCraftDefManager : public ICraftDefManager
{
public:
	IWritableCraftDefManager(){}
	virtual ~IWritableCraftDefManager(){}

	// The main crafting function
	virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
			std::vector<ItemStack> &output_replacements,
			bool decrementInput, IGameDef *gamedef) const=0;
	virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
			IGameDef *gamedef, unsigned limit=0) const=0;

	// Print crafting recipes for debugging
	virtual std::string dump() const=0;

	// Add a crafting definition.
	// After calling this, the pointer belongs to the manager.
	virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef) = 0;

	// Delete all crafting definitions
	virtual void clear()=0;

	// To be called after all mods are loaded, so that we catch all aliases
	virtual void initHashes(IGameDef *gamedef) = 0;
};

IWritableCraftDefManager* createCraftDefManager();

#endif