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path: root/src/script/lua_api/l_sound.h
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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Clang-format: fix some header files and remove them from whitelistLoic Blot2017-04-07
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* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
e terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "lua_api/l_base.h" class AreaStore; class LuaAreaStore : public ModApiBase { private: static const char className[]; static const luaL_Reg methods[]; static int gc_object(lua_State *L); static int l_get_area(lua_State *L); static int l_get_areas_for_pos(lua_State *L); static int l_get_areas_in_area(lua_State *L); static int l_insert_area(lua_State *L); static int l_reserve(lua_State *L); static int l_remove_area(lua_State *L); static int l_set_cache_params(lua_State *L); static int l_to_string(lua_State *L); static int l_to_file(lua_State *L); static int l_from_string(lua_State *L); static int l_from_file(lua_State *L); public: AreaStore *as = nullptr; LuaAreaStore(); LuaAreaStore(const std::string &type); ~LuaAreaStore(); // AreaStore() // Creates a AreaStore and leaves it on top of stack static int create_object(lua_State *L); static LuaAreaStore *checkobject(lua_State *L, int narg); static void Register(lua_State *L); };