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path: root/src/script/lua_api/l_vmanip.cpp
Commit message (Expand)AuthorAge
* Remove some unused variable from Lua class wrapperssfan52022-05-02
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* script: Replace calls to depreated luaL_openlibsfan52021-05-30
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* LuaVoxelManip: Throw warning or error instead of silently doing nothing (#7567)HybridDog2018-08-02
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Fix 2 warnings reported by GCCLoic Blot2017-06-20
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Light update for map blocksDániel Juhász2017-04-20
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Add optional buffer param for bulk data array writes in Luakwolekr2015-05-17
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-17
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Exclude vertical mapblock borders when setting lightkwolekr2015-01-04
* LuaVoxelManip: Error when given out-of-bounds areakwolekr2015-01-04
* Lighting: Fix nearly all issueskwolekr2015-01-04
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* Fix issue 1527Craig Robbins2014-07-29
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ma...kwolekr2013-11-30
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-21
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectskwolekr2013-07-06
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-29
* Apply various fixes to several thingskwolekr2013-06-27
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27