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path: root/src/script/lua_api
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* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
| | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
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* SAPI: Disable unlockable time profilingkwolekr2015-08-18
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* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
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* minimap: Add ability to disable from serverkwolekr2015-08-13
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* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Improve Script CPP API diagnosticskwolekr2015-08-05
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* Biome API: Make fallback biome stone and water, disable fillerparamat2015-08-03
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* Add AreaStore data structureest312015-07-27
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* Fix MSVC number conversion warningSmallJoker2015-07-25
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* Fix minetest.get_(all)_craft_recipe(s) regressionest312015-07-25
| | | | | Since 03e0dd33a847a83d975282c6caf6b926306e7b57 the calls didn't return an output count for the recipes.
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-25
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* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
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* Refactor particle code to remove the while loopsTeTpaAka2015-07-18
| | | | Replaces while loops with proper getfield calls
* Make acc and vel deprecated in add_particle and search for acceleration and ↵TeTpaAka2015-07-18
| | | | | | velocity instead The doc and the actual behaviour differed.
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
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* Fix damage flash when damage disabledkwolekr2015-07-10
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* Use UTF-8 instead of narrowest312015-07-08
| | | | | Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
* Fix bug when craft input isn't replacedTeTpaAka2015-06-22
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* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
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* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
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* Use utf-8 in formspecsIlya Zhuravlev2015-06-13
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* Add return list of individual counts to find_node_in_areaTeTpaAka2015-06-13
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* Make get_biome_list() error message more helpfulkwolekr2015-05-28
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* Add some missing getter functions to the lua APITeTpaAka2015-05-28
| | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Fix null dereference when loading schematic from definition without a ↵kwolekr2015-05-17
| | | | NodeDefManager
* Record MapBlock modification reasons as flags instead of stringskwolekr2015-05-17
| | | | | This improves performance of MapBlock::raiseModified by a factor of 6. Also, clean up mapblock.h a bit and inline small functions.
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-17
| | | | | | This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap. Retrieving smaller slices of noise from the computation result as needed optimizes memory usage while maintaining a reasonable amount of CPU overhead.
* Add optional buffer param for bulk data array writes in Luakwolekr2015-05-17
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* Fix current mod name change missed during rebaseShadowNinja2015-05-16
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* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
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* Add core.get_dir_listShadowNinja2015-05-16
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* Add core.request_insecure_environment()ShadowNinja2015-05-16
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* Add core.mkdirShadowNinja2015-05-16
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* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Add push_ARGB8 to script/common/c_converterTeTpaAka2015-05-15
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* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
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* Add get and set functions for the nametag colorTeTpaAka2015-05-15
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* Fix compiler warning about sign comparisonest312015-05-13
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* is_player() is no player-only functionest312015-05-12
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* Make early protocol auth mechanism generic, and add SRPest312015-05-11
| | | | | | | Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
* Schematics: Add per-node force placement optionkwolekr2015-05-09
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* Tests: Add schematic unittestskwolekr2015-05-08
| | | | | Improve schematic file-saving interface Add ability to create temporary test files
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
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* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
| | | | This simplifies NodeResolver logic and makes some interfaces cleaner.
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
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* Ore: Add biomes parameterkwolekr2015-04-20
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* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
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