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Author
Age
...
*
Make MetaDataRef:get return nil instead of nothing (#11666)
Jude Melton-Houghton
2021-10-05
*
Add get_server_max_lag() (#11671)
Wuzzy
2021-10-05
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Async-related script cleanups
sfan5
2021-08-28
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
*
Validate staticdata and object property length limits (#11511)
sfan5
2021-08-19
*
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-29
*
Refactor video driver name retrieval (#11413)
hecks
2021-07-11
*
Auth API: Error when accessed prior to ServerEnv init (#11398)
SmallJoker
2021-06-30
*
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
sfence
2021-06-20
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
*
script: Replace calls to depreated luaL_openlib
sfan5
2021-05-30
*
Fix curl_timeout being ignored for Lua HTTP fetches
sfan5
2021-05-17
*
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-06
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
Add `minetest.colorspec_to_colorstring` (#10425)
Vincent Robinson
2021-04-23
*
Fix server favorites not saving when client/serverlist/ doesn't exist already...
sfan5
2021-04-09
*
Consistent title bar + render information in mainmenu (#10764)
SmallJoker
2021-03-30
*
Fix broken `BiomeGen` abstraction (#11107)
sfan5
2021-03-23
*
Schematic: Properly deal with before/after node resolving and document (#11011)
SmallJoker
2021-03-20
*
Protect mg_name and mg_flags from being set by Lua (#11010)
sfan5
2021-03-04
*
Settings: Push groups in to_table as well
SmallJoker
2021-03-01
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Use consistent temp folder path (#10892)
rubenwardy
2021-02-07
*
Reduce ore noise_parms error to deprecation warning (#10921)
rubenwardy
2021-02-06
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-02-01
*
Preserve immortal group for players when damage is disabled
sfan5
2021-01-31
*
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-31
*
Settings: Proper priority hierarchy
SmallJoker
2021-01-29
*
Use JSON for favorites, move server list code to Lua (#10085)
rubenwardy
2021-01-22
*
MgOre: Fix invalid field polymorphism (#10846)
rubenwardy
2021-01-21
*
Removed some obsolete code (#10562)
Zughy
2021-01-21
*
ObjectRef: fix some v3f checks (#10602)
Zughy
2021-01-21
*
ContentDB: Add overwrite dialog when content is already installed (#10768)
rubenwardy
2021-01-04
*
Add on_deactivate callback for luaentities (#10723)
hecks
2021-01-02
*
Add minetest.get_objects_in_area (#10668)
Elias Fleckenstein
2020-12-29
*
Fix minetest.is_nan
Lars Mueller
2020-12-24
*
Fix unsafe cast in l_object
rubenwardy
2020-12-23
*
Add open user data button to main menu (#10579)
rubenwardy
2020-12-19
*
ObjectRef: Re-add legacy code for set_physics_override (#10585)
SmallJoker
2020-11-10
*
Fix ObjectRef errors due to lua_isnil() (#10564)
Zughy
2020-11-04
*
Fix incorrect deprecation hints
SmallJoker
2020-11-01
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