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* MetaDataRef: Add contains() and get() (#7214)rubenwardy2018-04-30
* Add online content repositoryrubenwardy2018-04-19
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
* Load dependencies and description from mod.confAndrew Ward2018-03-28
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-26
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
* Cleanup & bugfixLoic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21
* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-02-18
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* CSM: Remove screenshot APIred-0012018-01-23
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-01-08
* Fix naming conventions of noise userdatarubenwardy2018-01-07
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog2018-01-03
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-17
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Add minetest.safe_write_file() to script APIsfan52017-11-08
* Add sha1 to lua utils. (#6563)Rob Blanckaert2017-10-30
* CSM: Add a way to get current locale from CSMlisacvuk2017-10-29
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* Simple decorations: Make 'place_offset_y' usable with simple decorationsparamat2017-10-10
* Simple decorations: Add 'param2_max' parameter for random param2paramat2017-10-09
* Stratum ore: Allow use with no noise for simple horizontal strataparamat2017-10-01
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* Update JsonCPP to 1.8.3 (#6466)Loïc Blot2017-09-26