Commit message (Collapse) | Author | Age | |
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* | Fix entity related bugs | sfan5 | 2022-06-15 |
| | | | | | * Make minetest.add_entity() binary-safe * Fix on_death pushing dummy ObjectRef instead of nil | ||
* | Android: Add support for sharing debug.txt (#12370) | rubenwardy | 2022-06-05 |
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* | Add register dialog to separate login/register (#12185) | rubenwardy | 2022-06-05 |
| | | | | | | | | | | New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138 | ||
* | Add helper functions to make tool usable n times (#12047) | Wuzzy | 2022-06-03 |
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* | Fix use-after-free in node meta cleanup | sfan5 | 2022-05-29 |
| | | | | bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7 | ||
* | Reject registering node with empty name | sfan5 | 2022-05-29 |
| | | | | fixes #10769 | ||
* | Get rid of node metadata when it becomes empty | sfan5 | 2022-05-29 |
| | | | | fixes #8943 | ||
* | Add API function to invoke player respawn | sfan5 | 2022-05-29 |
| | | | | closes #12272 | ||
* | Protect a few more settings from being set from mods | sfan5 | 2022-05-29 |
| | | | | Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution. | ||
* | Deprecate game.conf name, use title instead (#12030) | rubenwardy | 2022-05-21 |
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* | Async environment for mods to do concurrent tasks (#11131) | sfan5 | 2022-05-02 |
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* | Refactor some Lua API functions in preparation for async env | sfan5 | 2022-05-02 |
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* | Remove some unused variable from Lua class wrappers | sfan5 | 2022-05-02 |
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* | Clean up some auth packet handling related code | sfan5 | 2022-04-28 |
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* | Remove unneeded ObjectRef setter return values (#12179) | Lars Müller | 2022-04-10 |
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* | Spacing fixes | ShadowNinja | 2022-04-08 |
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* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 |
| | | | | Fixes violation of Liskov substitution principle Fixes #12144 | ||
* | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | 2022-03-29 |
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* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
| | | | * Also Disable shadows when sun/moon is hidden. Fixes #11972. | ||
* | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 |
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* | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 |
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* | Lua API documentation: Various fixes (#12059) | SmallJoker | 2022-02-23 |
| | | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions | ||
* | Fix broken server startup if curl is disabled (#12046) | sfan5 | 2022-02-04 |
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* | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | 2022-01-30 |
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* | Define control(bits) as "unset" for entities (#11995) | Lars Müller | 2022-01-27 |
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* | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | 2022-01-22 |
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* | Mainmenu game-related changes (#11887) | sfan5 | 2022-01-09 |
| | | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken) | ||
* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
| | | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | ||
* | Use a database for mod storage (#11763) | Jude Melton-Houghton | 2022-01-07 |
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* | Refactor trusted mod checking code | sfan5 | 2021-12-18 |
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* | Don't let HTTP API pass through untrusted function | sfan5 | 2021-12-18 |
| | | | | This has been a problem since the first day, oops. | ||
* | Restructure devtest's unittests and run them in CI (#11859) | sfan5 | 2021-12-18 |
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* | Implemented disconnect_player (#10492) | Corey Powell | 2021-11-26 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770) | sfan5 | 2021-11-26 |
| | | | This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code. | ||
* | Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638) | Elijah Duffy | 2021-11-10 |
| | | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Fix item duplication if player dies during interact callback (alternative) ↵ | sfan5 | 2021-10-25 |
| | | | | (#11662) | ||
* | Remove a few unused functions reported by callcatcher (#11658) | SmallJoker | 2021-10-12 |
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* | Move instead of copy during content install if possible | sfan5 | 2021-10-07 |
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* | Move archive extraction in content store to async job | sfan5 | 2021-10-07 |
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* | Make fs::extractZipFile thread-safe | sfan5 | 2021-10-07 |
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* | Add "MINETEST_MOD_PATH" environment variable (#11515) | emixa-d | 2021-10-07 |
| | | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/. | ||
* | Fix crash when calling remove/kick/ban_player on start (#11672) | Wuzzy | 2021-10-05 |
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* | Make MetaDataRef:get return nil instead of nothing (#11666) | Jude Melton-Houghton | 2021-10-05 |
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* | Add get_server_max_lag() (#11671) | Wuzzy | 2021-10-05 |
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* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
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* | Make sure relevant std::stringstreams are set to binary | sfan5 | 2021-09-11 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
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* | Async-related script cleanups | sfan5 | 2021-08-28 |
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* | Remove redundant on_dieplayer calls | savilli | 2021-08-28 |
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