| Commit message (Collapse) | Author | Age |
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* Modernize lua read (part 2 & 3): C++ templating assurance
Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
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* Fix world deletion
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& Satisfy LINT
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* Modernize lua read (part 1): C++ templating assurance
Implement the float reader
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* Fix isNan on setYaw Lua call
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* Allow right-clicking on attached LuaEntities
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Replaces mods and texture pack tabs with a single content tab
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Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.
Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.
Remove hardcoded 'MG_STONE' types as long intended.
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* Add player:get_meta(), deprecate player attributes
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Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
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Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output
Also fix 2 missing copyright notices
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* Fix many issues reported by clang-tidy
We have many issues in code related to some performance to float <-> double.
Clang-tidy reported it in performance-type-promotion-in-math-fn
I fixed many of them. It's not ready for a promote to blocking
Also fix some value which should be const-ref
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Allow changing the velocity of objects relatively to their current velocity
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* Cleanup sound manager client
* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
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Change name of default biome to a more suitable lowercase 'default'.
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Returns a suitable player spawn y co-ordinate for unmodified terrain.
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'y_min' and 'y_max' are still accepted for compatibility.
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* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
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Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
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Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
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Call directly accessible RemotePlayer::getHotbarItemcount() from server api
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Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
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For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
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* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
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* Add minetest.bulk_set_node call + experimental mod unittest
* Optimize set_node function to prevent triple lookup on contentfeatures
Do only one lookup for old, and try to merge old and new lookup if node is same than previous node
* Add benchmark function + optimize vector population to have real results
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Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c
(* [CSM] add screenshot api lua)
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* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
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'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
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Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend.
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This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
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Default value is used when the setting key is not found in the config
file. If default value is not set, 'nil' is returned.
#6188
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