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path: root/src/script/lua_api
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* Add push_ARGB8 to script/common/c_converterTeTpaAka2015-05-15
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* Fix compiler warning about sign comparisonest312015-05-13
* is_player() is no player-only functionest312015-05-12
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Schematics: Add per-node force placement optionkwolekr2015-05-09
* Tests: Add schematic unittestskwolekr2015-05-08
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* Ore: Add biomes parameterkwolekr2015-04-20
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
* Biome API: Add biome-specific river waterparamat2015-04-19
* Schematics: Fix core.schematic_create()kwolekr2015-04-17
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-17
* Refactor around translatePasswordest312015-04-17
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* Document for api functions that rely on current_modname, that it doesn't work...est312015-04-08
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Fix typoCraig Robbins2015-03-29
* Add Lua function get_video_modes() for main menuCraig Robbins2015-03-28
* Clean up and tweak build systemShadowNinja2015-03-27
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* Fix minetest.get_craft_recipe functionest312015-03-23
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* Optimize minetest.get_(all)_craft_recipe(s)gregorycu2015-03-20
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Fix game minetest.conf default settingsest312015-03-18
* Add a Lua call to do damages / healsLoic Blot2015-03-18
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-05
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
* Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-27